Lee,
 
Please will you explain how you can make your interpretation that OGC is *obviously* everything in a product that contains an OGL when your definition seems at odds with the word "portions" in the section 8 requirement to mark the "portions of your work".
 
This to me means that ONLY portions (and I believe that in law a plural word like this can also mean zero or one portion) of the work need to be OGC.
 
If we take this section 8 definition and slot it into the earlier definition of OGC, the two come together (in my non-legal mind) as:
 
Open Game Content means the portions of the work that you are distributing that are clearly indicated as Open Game Content and specifically excludes Product Identity.
 
I might be right and I might be wrong and it would take a lawyer to explain why I was right or wrong, but I think that my logic is a lot more of an obvious interpretation than your logic. I don't see where you are joining the dots to get from portions of a work with and OGL being OGC to everything except PI being OGC. I know you are not the only person to say this, but I think your interpretation is wrong and that you are ignoring and or dismissing things people say, that work against your interpretation without fully justifying why their logic fails and yours does not.
 
Perhaps there is ambiguity here. Perhaps the other people are wrong, but when someone says to you what othaherzog said about OGC being: "all game mechanics plus all work covered by the license minus anything declared as PI", don't just change the subject and talk about magazines.
 
I think the real objection to "closed content" is that people have given it a name. People have inferred things from this name, they have inferred that this sort of content was implied all along when the licence was made. Once they have made this leap the obvious question is: "why didn't WotC put Closed Content" in its section 1 definitions? And the next logical leap is to say that if they didn't put "Closed Content" in the OGL then there is no "closed content".
 
However, these leaps are just that, leaps not steps. What you will see if you take smaller steps is that the reason WotC don't mention closed content is that they didn't invent the term. I'm sure it must be a term invented by one of the people that used the licence or had to explain the licence to another person. It is only really the fact that they have given it a name similar in magnitude to Open Game Content, that people have associated it with that term (as if it is as important legally as Open Game Content or Product Identity).
 
The people who gave this other stuff the name "closed content" have by using those words made people infer some sort of moral judgment onto what it is. I think this is what the argument is caused by. Really this is trivial, the OGL has no morals or judgments as it is just a lot of words. Stuff that is not covered by the licence is just that; stuff not covered by the licence. It isn't closed content or any other sort of content, just stuff you can't use. Words in a copyrighted document that have *nothing* whatsoever to do with the OGL. If under normal copyright laws you can copy some of the other parts of a document that has an OGL in it then you can add those things to your second generation product. I'm not talking about PI here just the "other stuff", the stuff game producers rightly or wrongly call "closed content".
 
Lets get rid of the term closed content lets use layman's terms and divide up a game product in the same way as a publisher. The "work" is divided into three parts:
 
* Open Game Content (any portions clearly defined as such) [1]
* Product Identity (any portions that are excluded from the OGC and also forbidden terms in sublicensed documents)
* other stuff that isn't OGC or PI (things that are neither Open Game Content or Product Identity - and are therefore *nothing* to do with the OGL)
 
Once you take away the term "closed content". Once you take away the inferred moral judgements that closed content was part of the process of drafting the OGL (that people infer from this name). Once you take away the leap of logic that questions why WotC "forgot" to define "Closed Content" if they wanted the concept to exist. All that remains is:
 
"Stuff that is in a work that has an OGL attached to it but isn't licensed by the OGL"
 
I don't see anything in the OGL that forbids someone from only covering half of their work (even without using PI). Let me give you an analogy. Another licence that allows you to do something - a driving licence.
 
This sort of licence is given by your local government and allows you to get in a car and drive about (something that is normally illegal without one in most countries). Now when someone gets a driving licence it says "you are allowed to drive in our country". Does a driving licence say anything about *not* driving? No. Does that mean that if you are given a driving licence you have to drive at all times when it is in your pocket? Is anyone with a driving licence that isn't driving breaching the terms of their driving licence? Or have they inferred that the licence that empowers them to drive also empowers them to not drive, when they chose not to?
 
Please excuse the extreme example, but to me this seems to be the same sort of logic you are using with the Open Game Licence. You seem to be assuming that if someone uses a licence (from WotC) that it must cover all of their words. The people who talk about "closed content" seem to me to have assumed that they can use their licence on *portions* of their document and turn off the OGL for other portions (like a motorist who turns off his engine after driving to a railway station and catches a train the rest of the way into a city).
 
If I'm wrong about *portions* then show me I'm wrong in nice small logical steps. Not with an example of a magazine in sub sections. Use the example given to you a while back of the alphabet. Othaherzog said to you:
Absolutely not true.  If I have a work that consists of
ABCDEFGHIJKLMNOPQRSTUVWXYZ and I designate W as product identity and N to Z as
open content, then A to M is closed content.
As far as I can tell this seems to be the one thing that all the OGC statements I have seen in books have not contradicted. That A to M is not offered for reuse under the terms of the OGL. Call it closed content, call it non-OGC, call it whatever you want but I would say that unless people are arguing that there are derivative work from other OGC further up the chain that nobody would claim that the OGL lets you use A to M.
 
Tell me why you can use A to M and not be in breach of copyright law. And tell me in plain English with references to the parts of the licence that allow you to say that this is the only possible interpretation of the OGL. Tell us why OGC is not *parts* of a work. Tell us why you are convinced that section 8 which has actual words [2] supporting the other side of the case does not count. And how you can say everything that is not PI is OGC when that assertion is as implied from the licence as closed content it.
 
You say "show me" to your verbal opponents, well I'm saying it back to you Lee. Show me, show us, because I don't think anyone that sits down and looks at all of the bits in detail agrees with you. Not on this anyway. You'll probably have a nice debate if you talk about PI or crippled content but I don't think there is anyone else out there that thinks the OGL covers everything within the covers of a book that contains it unless you come up with legalese to subdivide that product into several works.
 
If you do convince me, I shall be bulk mailing all the publishers to demand that they publish their shopping lists as OGC: you never know, they might have been leaning on one of their books when they wrote it - that must count as OGC too! Come on guys, let us know how many potatoes you bought last weekend and what size of tights your wife wears or I might have to put my lawyer on you. ;-)
 
David S
 
PS Can anyone tell me what sort of content, real and implied exists under the CC licence and other game licences out there?
 
[1] I am for the purpose of this discussion choosing to ignore the requirements to "make material derivative of OGC into OGC" and "make all rules into OGC" that people on this list talk about. I am assuming that *if* people are supposed to do that then they *have* marked those bits as OGC and not (rightly or wrongly) crippled them or done anything that other OGL users dispute.
 
[2] As opposed to inferred concepts like "closed content".
----- Original Message -----
Sent: Monday, April 12, 2004 1:59 AM
Subject: Re: [Ogf-l] what is OGC?

In a message dated 4/11/2004 11:48:09 AM Eastern Daylight Time, [EMAIL PROTECTED] writes:

<<To summarize, the OGC in a work published under the OGL consists of (all game
mechanics plus all work covered by the license) minus anything declared as PI.

This is why I say you pretty much can't publish game mechanics under the OGL
and keep them closed.

>>

But you can publish game mechanics in a volume that contains an OGL'd work where the game mechanics aren't released as OGC.

Consider that a magazine or other fanzines may have a single advertisement or article that is a covered work.  The magazine as a whole is not a covered work.  If the magazine has 10 articles, and only article 10 is a covered work, then the mechanics in articles 1 through 9 are not OGC, and they are not PI, since they do not appear in a covered work.

Note also that it doesn't say that mechanics are OGC.  It says mechanics (in the covered work, since this license only applies to the work it covers) are open if they don't embody PI.  Insofar as they do embody PI then the rules could be closed.  Since PI can cover concepts and language, but only insofar as those can be owned, I suspect you could make a strong argument that if you had patented rules and copyrighted their verbatim _expression_ you could claim some ownership rights in one form or another to the concepts and the language associated with those rules and have some PI claims associated with the rules.

Lee


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