ALSO, based on the statistics the Java community really is a shrinking one - 
though vocal.  Without the *write once-run many" concept (one that is 
essentially dead) java is just another programming language - one with 
strengths and weaknesses like any other.

For enterprise solutions (medium to large companies) the big push right now 
is in two directions:

1. Script (perl or whatever) for open functions where security is not an 
issue + "something (anything) compileable into closed objects" for the 
modules requiring code secrecy.

or

2. Using the "objects" sold and provided to them by their contractors as 
part of a "solution".

You have to remember that "the number of people coding in a language" is not 
relavent to how popular a language is for use - the fundamental goal of an 
object oriented programming language is (through code reuse) to make so many 
well defined and constructed objecs that code (C++, Java, whatever) 
programmers are no longer needed...

Our contractors assemble huge blocks of proprietary C++ "objects" in 
preprogrammed development environments - very few of them write C++ code.  
This is the end result of fifteen years of object oriented design - *very* 
low programming costs and *very* high turnaround.

Now, to tie this concept into OGL - could we forsee 10 years from now a 
large body of freely available "campaign objects" - that GM's could 
reference, download, and assemble into dynamic and interesting campaigns?

What about the concept of "code reuse" on a large scale for the gaming 
community?  Food for thought (and an effort to get back on topic).

Faust

>From: Geoff Skellams <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: [EMAIL PROTECTED], [EMAIL PROTECTED]
>Subject: Java (was Re: [Open_Gaming] ANOTHER REPOST from "Open-Gaming"  
>List)
>Date: Fri, 05 May 2000 16:01:34 +1000
>
>While shooting down the Zeppelin at 12:29 AM 5/5/00 -0400, Rogers Cadenhead
>wrote:
>>There's a lot of crazy people, given the number of real applications I've
>>seen and read about over the past year. Jiminy ... this feels like someone
>>opened a time capsule from 1996 and a bunch of C++ programmers jumped out
>>of it.
>
>You need to keep in mind that a lot of people here probably aren't
>programmers (or at least aren't Java programmers) and haven't kept up with
>the state of play. I *AM* a programmer (in C++), and I haven't kept up with
>Java's current state. We experimented with it a couple of years ago, and
>then took a different tangent. Pity, because I loved the language.
>
>cheers
>Geoff
>--
>Geoff Skellams  [EMAIL PROTECTED]
>Editor DEMONGROUND - Reflections of a Darker Future
>http://www.demonground.org/
>
>"It's plot exposition. It has to go somewhere."
>     - Lady Holiday in "The Great Muppet Caper"
>
>-------------
>For more information, please link to www.opengamingfoundation.org

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