On 21 Aug 00, Doug scribbled a note about Re: [Open_Gaming] "Open" Debate:
> Rogers Cadenhead wrote:
> > As I said to Paul Lidberg, publisher of great closed content for umpteen
> > years, there's nothing wrong with that. But if your closed content makes
> > use of OGC, you should find a way to contribute *at least some* OGC. Why
> > is that such a heavy burden?
>
> Ah. That's the root of the argument.
>
> The fellow who doesn't write any more "Open gaming content" is still
> contributing to the movement--he's bringing in new players to the network,
> or increasing the reward existing players get. AND, he's promoting at
> least one of the (theoretical )branded systems, which increases their
> value directly.
>
Point and Match.
There are more ways than one to contribute to the Open Gaming
Movement. One way is by contributing new OGC material (rules
and such). Another, and in my opinion more important, way is to
increase the existing network of players by providing high quality
products.
In this last method, it doesn't matter if the author creates a whole
new method of handling a certain game mechanic, or a whole
string of unique creatures, or just uses what has come before in
creating an exciting module that has the potential of bringing in
players from another system (who would then go out and purchase
other modules), thus enhancing the network as a whole.
The way that I see it is that between Murphy and Darwin, we will
soon enough seperate the wheat from the chaff and eventually end
up with some extremely good products on the market.
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Rasyr (Tim Dugger)
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Last updated: October 6, 1999
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