-- 
Bryce Harrington
bryce @ neptune.net
---------- Forwarded message ----------
Date: Sun, 17 Sep 2000 02:13:11 -0700 (PDT)
From: Bryce Harrington <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Subject: Re: [Open_Gaming] Final Text of Approved Open Gaming License

On Sat, 16 Sep 2000, John Kim wrote:
> On Sat, 16 Sep 2000, Christopher L Weeks wrote:
> > John Kim wrote:
> > > People *have* created open games before.
> > 
> > Yes, I know.  But the OGL is the only license that I know of that is
> > meant to cover multiple game systems/concepts.  One wouldn't produce
> > computer-based war games (for instance) under some relationship with
> > FUDGE.  They might under the OGL.  
> 
>       Well, FUDGE isn't the only open game out there.  Circe is 
> released under the GNU Free Documentation License, which is certainly 
> not game-specific in the least.  Lycadican is released under the 
> Open Content License.  Dominion Games has their own draft license 
> which is also non-game specific.  
> 
>       Below are some URL's for these games.  There are hundreds 
> of free RPG's on the web, so there may well be more free-license 
> games that I am not aware of.  
> 
> 
> http://www.worldforge.org/website/rules/circe/
> 
> http://members.xoom.com/Lycadican/
   ^^^ I think Lycadican's defunct, but see:
       http://home.uleth.ca/~leewsb/devel/faq.html

> http://www.dominiongames.com/

I spoke with Richard Stallman about the GFDL, OGL, and the Open Content
Public license, particularly as they apply to gaming, when I was
selecting the license for Circe.  At the time I put it under the GFDL,
there were no other gaming systems available under the GFDL or the GPL.  
I didn't see anything in the OGL that made me feel it was superior to
the GFDL, and at the time it looked like it was going to be dominated by
WOTC/TSR and the copyright intricacies gave me indigestion.

The problem I had with the Open Content license was that it restricted
commercial sale of the rules.  To some authors, this probably sounds
perfect, but consider how expensive (and time consuming) it is to print,
distribute, market, and support a game.  My strategy with Circe is to
allow anyone who wishes to sell it, to go right ahead and do so.  I
figure, if you're willing to do all that work, then you've earned it
anyway.  Seeing Circe in widespread use would be enough for me.  ;-)

But the primary resason I chose to put Circe under the GFDL was because
I felt there ought to be game systems available freely to the community
to build on and build from, with no danger WHATSOEVER of being sued or
sent one of those nastygram Cease and Desist letters the old TSR goons
were so fond of sending out.  Circe will always be community property.
You're more than welcome to take it, modify it to heck and back, and
even sell your custom copy for whatever you deem appropriate, as long as
you pass those same rights on to everyone else.  'Tis only fair, right?

If you don't mind a little plug...  These days, myself and the good
folks of the WorldForge project are working on creating an online gaming
system built around the Circe rule system.  We've got the code to a
preliminarily usable state, have created a ton of artwork, and have a
bunch of gaming music.  A gameworld called Dural has been designed
(including maps of some of the main play areas), too.  We could really
use more volunteers to chip in with rules development - designing
monsters, filling in the details of the game world, generating
characters, thinking up plotlines, and polishing up the documentation.

We also need better marketing, so we'd be much oblidged if you could
mention us to anyone you know who might be interested in joining in on
the development work.  The website is www.worldforge.org.  Most people
hang out on irc at irc.worldforge.org/#lounge.  You can subscribe to our
mailing list by sending an email to [EMAIL PROTECTED]

-- 
Bryce Harrington
bryce @ neptune.net


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