Please pardon the cross-posting, I'm trying to move an OT thread to the ogl
list...

> Clark Peterson
>
> I think this is a sticky problem and I dont have the software
> experience to figure out how to do it. Maybe it is easier than I
> imagine. I think you would have to provide a document with all
> the "rules stuff" which most gamers like anyway. Plus, I think
> you have to identify it in the code itself.  The OGL seems to read
> that way.

That's what I have assumed.  There isn't any way I can think of that code
designed to work with OGC can be anything but derivative of OGC under the
existing license.  But there is lots of stuff in software (graphics and UI
being the most obvious) which could be PI.

> That strikes me as the hard part. There was  a thread
> about that on the d20 list.

Security through obfuscation may be the best bet here - if the code is
derivative of OGC it must itself be OGC, but if the OGL doesn't require that
an end user have the skills to create derivative works from that OGC, only
that they have the right to do it.  Very few people will know how to take
advantage of the fact that the binary is largely OGC.  The source code is
quite vulnerable, but it can be protected with physical security quite
effectively.

> >>> [EMAIL PROTECTED] 10/04 8:57 AM >>>
> Clark,
>
> If you had OGC in software could you publish it with the electronic docs
> or the printed docs?  A lot of RPG games will give stats for weapons and
> things.  Some even explain the combat and 'game system' for hard core
> gamers who want to make sure their character is developed correctly.  This
> seems like it would very clearly define the OGC that most people never see
> because its in the code.
>
> -Marc
>
>   At 10:08 AM 10/4/2000, you wrote:
> Lynn-
>
> I dont see it in the language, but I do see it as a practical matter. How
> do you clearly indicate what is OGC in software? Here is another issue: it
> doesnt matter what is in the OGL if the D20 license restricts use in
> software. And that license isnt done yet obviously. I might be missing
> something but I dont see a real use for OGL software if that software cant
> have d20 content in it.
>
> Ryan posted to the d-20/open game lists last night that they were
> contemplating a seperate software license under d20.
>
> Clark
>
> >>> [EMAIL PROTECTED] 10/03 9:41 PM >>>
> Ryan suggested this gets shifted to this list. On the AD&D List, Jim
> Butler
> mentioned that OGL content is only licensed for tabletop rpg games and
> that
> other uses would have to be negotiated with WotC.
>
> OGL 1.0 doesn't mention this limitation and the definition of (c)
> "Distribute" doesn't seem to include many explicit limitations at all,
> especially including "...broadcast, publicly display, transmit or
> otherwise
> distribute".
>
> The question was if it would be allowed for a developer to create OGL
> content based software utilities, or even games. Does anyone see the
> limitations mentioned by Jim in OGL 1.0?
>
> --Lynn
>
>
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>
> Marc Tassin
> Ilium Software
> - - - - - - - -
> [EMAIL PROTECTED]
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> +1 (734) 973-9388
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> http://www.iliumsoft.com
>
>
>
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