At 04:04 AM 12/17/00 -0500, [EMAIL PROTECTED] wrote:
>Trademark d20 issues aside, where does the idea that
>making adventures (for use with D&D or any other system) requires a license
>or permission, come from?

The trademark holders, of course. I think it's possible that a publisher could
ignore all of this OGL/D20 stuff and publish adventures and supplements
suitable for use with D&D.

D&D contains a lot of language that makes it clear people who buy the
game are allowed to create their own derivative work. You're encouraged to
create your own adventures. You're also encouraged to present your
adventures to others by, in essence, performing them as a DM. I'd love to
see WOTC try to argue in court that they grant permission to create these
works and perform these works but not to distribute them.

However, for it to get to that point, a publisher would have to spend a lot 
more
money fighting WOTC than they ever stand to make on their supplements
and adventures. That's why OGL/D20 is attractive to third-party development.

Rogers Cadenhead
E-mail: [EMAIL PROTECTED]
Web: http://www.prefect.com

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