In a message dated 2/20/01 6:43:48 PM Pacific Standard Time, 
[EMAIL PROTECTED] writes:

<< hat should be interesting for you as a businesmen as that all females
 on that party had yearly income ranging from 120 000$ a year to 1 000 000$+ 
a year. Believe me, if they wanted to buy some D&D stuff the liked, they more 
then easily could afford it. Point is -
 they don't. >>

Here's the thing. You can do focus groups, panels, and testing aimed at 
making RPG products more likely to appeal to women. However, the non-gaming 
women you want to attract are extremely unlikely to go the one place your 
products are going to end up: the local hobby store. This is the crux of the 
problem for any game that targets an underrepresented segement of the 
population. You need to get your product to the right people and the hobby 
game distributors aren't going to be able to do that for you. Thus it becomes 
more than a design issue, and an extremely tough nut for a small company to 
crack. 

Chris Pramas
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For more information, please link to www.opengamingfoundation.org

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