Really? In that case I could just distribute the OGL and SRD content used and put it on their file system in say an "OGL" subdirectory of my installation directory, and refer them in various appropriate locations (about box, splash screen, etc)? I thought it was going to take a lot more than this... Ryan the *other* Ryan ----- Original Message ----- From: "Damian Smart" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, April 01, 2001 8:15 PM Subject: Re: [Open_Gaming] for software, just what code needs to be open source? > At 06:23 PM 4/1/2001 -0400, Ryan Rogers wrote: > >The question is, just what source code has to be made open source? Just > >the code dealing with d20 (a small minoriity of the overall code, let's > >say for example 8% of the lines of code), or the entire codebase? > > Anything you used that is already covered under the OGL must be made > available in human readable form. One way Ryan suggested would be to have > a button or commandline switch that just dumped all the OGL to a text file > or the screen. You don't necessarily _have_ to open your source, that's > just the safest way to ensure compliance. All you need to do is ensure > anything that's not original is available. > > -Damian > > ------------- > For more information, please link to www.opengamingfoundation.org > ------------- For more information, please link to www.opengamingfoundation.org
