David wrote:

"I've some 80+ list messages in my box and they all
seem to either suggest that the potential writer
wrestle with intellectual property or get a lawyer"

Geez, wouldnt want to have to deal with issues like
intellectual property as a game designer.

Wake up!

That isnt going away. If you dont want to deal with IP
issues (which the OGL makes easier with its safe
harbor) than you are never going to want to publish a
game or game materials.

Thats the problem when gamers want to publish stuff.
They dont want it to be like business. They want this
sort of "free love why cant we just publish what we
want" world which is a pipe dream, as evidenced by his
subsequent comment:

"Perhaps in a few years the OGL will grow into a more
mature and palatable option for designers."

More mature? Huh? More palatable? The IP issues are
going to remain. Guess what, in two years we wont all
of a sudden be growing daisies and singing "Give Peace
a Chance." WotC wont all of a sudden remove all IP
restrictions on their property.

All we are trying to do is tell new people that this
isnt just a license to do whatever you want. Game
publishing is a business and you have to treat it as
one. There are rules and ramifications. There will not
be a day when those disappear. Period.

Clark

=====
http://www.necromancergames.com
"3rd Edition Rules, 1st Edition Feel"

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