Good idea but I would word it like this. (BTW: IANAL)
(e) "Product Identity" means the parts of an "open" work clearly
identified as Product identity by the owner of the Product
Identity, and which specifically excludes the Open Game Content.
The only content that can be so defined as product identity are,
including
but not limited to, product and product line names, logos and
identifying marks including trade dress; artifacts; creatures
characters; stories, storylines, plots, thematic elements, dialogue,
incidents, language, artwork, symbols, designs, depictions, likenesses,
formats, poses, concepts, themes and graphic, photographic and
other visual or audio representations; names and descriptions of
characters, spells, enchantments, personalities, teams, personas,
likenesses and special abilities; places, locations, environments,
creatures, equipment, magical or supernatural abilities or
effects, logos, symbols, or graphic designs; and any other
trademark or registered trademark. No previously open content can
be redefined as Product Identity.
Robert Kozak
----- Original Message -----
From: "Faustus von Goethe" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, April 06, 2001 1:06 AM
Subject: [Open_Gaming] CALL FOR REVISION TO THE OGL
> Greetings All:
>
> I have come to the conclusion that there >IS< a bit of legalese in the OGL
> that really needs fixing. My conclusions are based on the following
> comment, and on (approximatesly) 60 or so befuddled private mails from
> people about product identity.
>
> [SOMEBODY SAID, CONCERNING PI]
> >It looks
> >to me like *all* of the spell names in the PHB and *all* of the monster
> >names in the MM are by default technically off-limits (at least as far as
> >they are associated with their stats), since these are all product
identity
> >under paragraph 1(e) of the OGL, and WotC has not officially (publicly)
> >released any of them as "open content".
>
> This is (far and away) the most misunderstood clause of the OGL, and the
one
> that is causing me (in my FAQ author hat) the most headaches.
>
> In the OGL definition of PI, the lengthy description of what CAN be PI is
> stated BEFORE the actual definition of what IS PI, it *really* comes off
(on
> first reading) that the phrase:
>
> OGL 1(e) - "(e) "Product Identity" means . . . "
>
> is providing a comprehensive DEFINITION of product identity. I.E. Product
> Identity is *everything* in ANY work (even a fully open one) that can
> possibly be considered:
>
> . . . product and product line names, logos and identifying marks
> including trade dress; artifacts; creatures characters; stories,
> storylines, plots, thematic elements, dialogue, incidents,
> language, artwork, symbols, designs, depictions, likenesses,
> formats, poses, concepts, themes and graphic, photographic and
> other visual or audio representations; names and descriptions of
> characters, spells, enchantments, personalities, teams, personas,
> likenesses and special abilities; places, locations, environments,
> creatures, equipment, magical or supernatural abilities or
> effects, logos, symbols, or graphic designs; and any other
> trademark or registered trademark . . ."
>
> Now, as all of us "in the KNOW" are aware - product identity ACTUALLY is
> elucidated by the END of that monumental block of gobbldygook, and is
summed
> up as the material:
>
> . . . clearly identified as Product identity by the owner of
> the Product Identity, and which specifically excludes the
> Open Game Content."
>
> This is causing us NO END of problems. I fully believe that AT LEAST HALF
> of the people on the list are under this misconception, and think that
still
> more people have been driven away by this notion. I believe the license
> could very well be slightly changed and add a GREAT DEAL of clarity in the
> process. Here is a proposal for a revised OGL 1(e):
>
> (e) "Product Identity" means the parts of an "open" work clearly
> identified as Product identity by the owner of the Product
> Identity, and which specifically excludes the Open Game Content.
> The only content that can be so defined as product identity are
> product and product line names, logos and identifying marks
> including trade dress; artifacts; creatures characters; stories,
> storylines, plots, thematic elements, dialogue, incidents,
> language, artwork, symbols, designs, depictions, likenesses,
> formats, poses, concepts, themes and graphic, photographic and
> other visual or audio representations; names and descriptions of
> characters, spells, enchantments, personalities, teams, personas,
> likenesses and special abilities; places, locations, environments,
> creatures, equipment, magical or supernatural abilities or
> effects, logos, symbols, or graphic designs; and any other
> trademark or registered trademark. No previously open content can
> be redefined as Product Identity.
>
> I really think this expresses the intent of the license in a much clearer
> and less ambiguous fashion, and will result in SIGNIFICANTLY less
confusion
> from first-time readers.
>
> Thanks:
>
> Faust
>
> _________________________________________________________________
> Get your FREE download of MSN Explorer at http://explorer.msn.com
>
> -------------
> For more information, please link to www.opengamingfoundation.org
>
-------------
For more information, please link to www.opengamingfoundation.org