On Tue, 17 Apr 2001, Doug Meerschaert wrote:
> However, I don't see the collarary between "One needs to be able to make
> money from Open Gaming" and "One cannot make an Open Game without spending
> money."  Currently, this is the bias the OGL has--almost every fan site and
> not-for-money endeavor I've seen is entangled in legalistic fear. Thus, they
> turn from even bothering with the OGL and simply stick to the "too small to
> bother" defense.
> 
> The last time someone posted something new for Dunandralis was months ago...
> because those of us who really cared were entangled in legal wrangling, and
> finally gave up.  We had to try and balance creative control with openness,
> and in the end lost our way simply because we couldn't afford the lost time.
> 
> With some kind of extra, "not for money" add on to the OGL, we can provide
> an easy route for these people.  As evidenced by every newbie who balks when
> told to "go get a lawyer", there is a definite niche for this; not for
> professional game producers, but for amatures and fans, for the kind of
> person who writes a game for fun and wants to share it, not for some
> idealistic cause or for his bottom line.

Exactly, it's like hearing your friend needs his house painted and
telling them, "Cool, I like painting, I'll come on by and help you do
it," and then being told, "Well I'll let you do that but make sure to
wear a flak jacket because I might shoot at you a little if you make too
much noise while doing it."  Quite helpful of 'em to give warn us,
right?  I mean they _could_ have just let you come and start painting,
and then SURPRISE you...  ;-)


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