>*grin*
>For trails and stuff... I'd say it would work even better if you could find
>a way to get rid of the dice mechanic all together.. maybe switch to
>Rock-Paper-Scissors or something along those lines.. or was it the Dark
>Sword Adventures book that had a method of getting random numbers one-10 by
>throwing out fingers?
This is beginning to sound like Steffan O'Sullivan's SHERPA RPG, created
for just that purpose. See it at:
http://www.io.com/~sos/rpg/sherpa.html
Guy McLimore / [EMAIL PROTECTED]
MicroTactix Games
The future of adventure games...now!
http://www.microtactix.com
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