----- Original Message -----
From: "John Robert Arras" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, May 09, 2001 3:06 AM
Subject: [Ogf-l] Re: OGL and MUDs
>
> Thank you all for replying to my posts. I understand what
> you're saying now...they're going to let you use a lot of
> information word for word and the mechanics from their books.
> And, you explicitly let other people do more with your
> stuff than they could if they had just downloaded it.
> I had missed that. I guess that's the entire point of this
> whole thing, isn't it?
Yes :)
>
> I am still concerned about mixing different licenses.
> But, I guess that's the problem of how tricky the
> people want to be. I assume that the content will usually
> be either OGL or PI in large blocks, unless the author
> is really persnickity. Also, the comments about releasing
> it and letting people use it commercially are how I feel. If
> I'm going to keep it free and keep making improvements, what
> does it really matter if other people get it?
>
I am still not sure whether I can mix licences, since I would like
to release most of the story etc under OGL, but I would like to
release the source under a seperate licence that will only allow
non commercial usage. That was people would have to do quite
a bit of work to actually make money from the above by running
another mud, but they would be free to run an exact copy of
my mud if no money was involved.
However I'm not certain I can mix licences like this? anyone
advice me on that one?
I think the point you made about people been able to
make it commercial is correct, since when you look at some of the
open source projects that are around there are a few that would
legally allow you to go sell them, the point would be that very few
people would buy it since the most up to date and bug free version
would be from the original developers.
Now things would change when I decided to finish developing the
mud if no one else took it other and it was good enough then someone
may decide to try and make a commercial go at it (although I doubt it).
> This is an interesting idea, and I just hope my fears about
> the mixing of different kinds of licenses leading to confusion
> and legal problems don't come to pass down the road.
>
>
As do I :)
I intent to look very carefully into the implications of any given licence
that I release under, but initially since I've got a few years of
development
ahead of me the licence should not be too much of a problem.
bb.
[EMAIL PROTECTED]
_______________________________________________
Ogf-l mailing list
[EMAIL PROTECTED]
http://www.opengamingfoundation.org/mailman/listinfo/ogf-l