Title: RE: [Ogf-l] OGL, character creation and applying experience

Look at it this way,
Assuming a completely D20 logo free logo, there is pleanty of info in the SRD that you can use to build off of.

Humans are specifically stated as having a trait range of 3-18.. it doesn't take a genius to figure out how to get numbers like that.

Further, under the D20 license it is perfectly legal to write an XP progression chart.. find one of those and point to it as your source for how you figured out what XP were required to get to the next level.

Coming up with a way of determining XP based on a creature's CR value.. well, you're on your own there ;-)

|-----Original Message-----
|From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
|Sent: Thursday, October 18, 2001 9:43 AM
|To: [EMAIL PROTECTED]
|Subject: [Ogf-l] OGL, character creation and applying experience
|
|
|Re-reading the licenses, I know that if a work wants the
|vaunted d20 logo,
|they can't have any character creation rules or methods of applying
|experience included, but OGL works can.  Now, my question is, how
|copyrighted and/or closed are the methods in the PHB?  I've
|seen multiple
|games where stats are determined by using 3d6.  Further, the level
|progression used for determining how much more XP is needed to
|level (next
|level = current level * 1000XP) is a mathematical function,
|and can math
|functions be copyrighted?
|
|Paul W. King
|
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