>When I refer to d20 being generic, I am refering to the fact that >you can pick up the core books, or even the SRD, and run just about >any sort of Fantasy world.. and in the future, probably any timeline >you want. You are not herded with a small group of players into a >specific world or setting. There are, as you pointed out, vast >markets that are capable of being tapped with even more generic >approach. One could use the core d20 rules to, for example, make a >new generation of 'Host a Murder' games, which could get the mom and >dad crowd to actually 'roleplay' without them realizing they are >doing the same thing as their kids who play D&D.
except that some significant fraction of them don't roleplay already not because of the basic concept (assuming an alternate persona) but because of the way the concept is presented (all the numbers and math and quantification). for these people, you'll need something that is, mechanically, more on a level with the How to Host a Murder games--perhaps a simplified (yes, i said 'simplified') version of Fudge or Story Engine, or a stripped-down version of Hero Wars, rather than a stripped down version of one of the numerical games. IMHO, the RPG that makes the Next Big Breakthrough in terms of growing the market won't simply be a refined version of D20 (or any other "normal" RPG), but will instead resemble Sketch, or The Extraordinary Adventures of Baron Munchausen, or Puppetland, or Primevil: Epic Roleplaying, or something else that we don't currently consider a "real" RPG. -- woodelf <*> [EMAIL PROTECTED] http://members.home.net/woodelph/ If any religion is right, maybe they all have to be right. Maybe God doesn't care how you say your prayers, just as long as you say them. --Sinclair _______________________________________________ Ogf-l mailing list [EMAIL PROTECTED] http://www.opengamingfoundation.org/mailman/listinfo/ogf-l
