>When I refer to d20 being generic, I am refering to the fact that 
>you can pick up the core books, or even the SRD, and run just about 
>any sort of Fantasy world.. and in the future, probably any timeline 
>you want. You are not herded with a small group of players into a 
>specific world or setting. There are, as you pointed out, vast 
>markets that are capable of being tapped with even more generic 
>approach. One could use the core d20 rules to, for example, make a 
>new generation of 'Host a Murder' games, which could get the mom and 
>dad crowd to actually 'roleplay' without them realizing they are 
>doing the same thing as their kids who play D&D.

except that some significant fraction of them don't roleplay already 
not because of the basic concept (assuming an alternate persona) but 
because of the way the concept is presented (all the numbers and math 
and quantification).  for these people, you'll need something that 
is, mechanically, more on a level with the How to Host a Murder 
games--perhaps a simplified (yes, i said 'simplified') version of 
Fudge or Story Engine, or a stripped-down version of Hero Wars, 
rather than a stripped down version of one of the numerical games.

IMHO, the RPG that makes the Next Big Breakthrough in terms of 
growing the market won't simply be a refined version of D20 (or any 
other "normal" RPG), but will instead resemble Sketch, or The 
Extraordinary Adventures of Baron Munchausen, or Puppetland, or 
Primevil: Epic Roleplaying, or something else that we don't currently 
consider a "real" RPG.

-- 
woodelf                <*>
[EMAIL PROTECTED]
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If any religion is right, maybe they all have to be right.  Maybe God
doesn't care how you say your prayers, just as long as you say them.
--Sinclair
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