Brad Thompson wrote: >IANAL, but I used this technique to reverse-engineer the character creation >and level advancement rules. I think it is valid, but until it is tested >nobody knows for sure. > That's the point of Safe Harbor, actually. You don't *NEED* to be tested, as long as those you derive from don't want to test you. And if they do, you have a rather painless way to get out of the whole thing.
IANAL, but if I needed one to release a free-sum product with the OGL then the OGL would be broken. DM P.S.: (please ignore, just a disclaimer.) Now, I'm not saying that a lawyer isn't a good thing, or that a lawyer isn't necessary when I want to, oh, make money, have a not-100% product, or if I want to ensure the value of my IP--but if I just want to play around with rules and release them on the 'net, I shouldn't have to worry about a lawyer. Paying attention to people who tell me when I'm messing up the OGL, yes. A lawyer of my own--no. P.P.S.: And all of the above is "should." If I had the $ to spend, I'd get a lawyer. Of course, if I had the $ to spend on a lawyer, I'd just publish something and make some real money.... _______________________________________________ Ogf-l mailing list [EMAIL PROTECTED] http://www.opengamingfoundation.org/mailman/listinfo/ogf-l
