Ok... let's see if we're all on the same page.

* There is no question that it is impossible to make wholly closed 
software based on OGC.  You can get a seperate agreement to use the same 
IP, but then it's not OGC, it's licensed IP.

* There is also very little question that a "100% OGC" program can be 
made.  As long as you've got a right to the parts of the program that 
aren't pre-existing OGC, the OGL won't say "you can't use it for 
software."  You can distribute a compiled, "closed-source" binary 
even--but it has to be marked OGC, has to display the OGL, and the only 
think making it "closed source" is the fact that you haven't distributed 
the source.  If someone gets the source, it's OGC (and should be marked 
as such) and they can do what they want with it.

* WotC is saying nothing about this, neither giving permission nor 
denying the possibility.

Given the above three statements as true, there is a lot that can be 
done to make OGL'd software (and specifically, SRD-based software that 
could wear the d20 logo if not for the "no software" provision of the 
D20STL).  The keys to this are in the license, and it can even be some 
commercially feasable prodcuts, too.  As I see it, here are the options 
for a software producer who wants to make a "d20 program."

(Before I go on, I want to point out two things.  Firstly, I am not a 
lawyer--if you follow through on this, you're doing so on the word of a 
college drop-out who got married at the age of 18 and still, in the 
bottom of his heart, believes that the lottery is a worthwhile pursuit. 
 If you do this, it'd be best to check with a lawyer first.  Secondly, 
remember that the D20STL specifically bars the use of the trademarks it 
covers in software.  If you want to try and use them, you probably risk 
the ire of WotC's appointed legal team at Hasbro for very little benefit.)

Ok, the ideas:

#1: Make Open-Source software.

If the OGL is open-source, you might as well give in and convert 
wholesale.  This idea works best for applications and tools--like a VB 
die-roller, or a combat manager, or any number of a dozen other things 
that are basically just the SRD put to software.

#2: Make an OGL'd game-engine, and have it load "files" of non-OGC.

To use a software parallel, Id Software released the Quake engine under 
the GPL--but not the .wad files that really are the quake game.  Sure, 
it's all out of date--but it's a worthwhile paradigm.  Heck, I'd wager 
there are quite a few possibilites to use Quake to make something really 
nifty for D&D gamers, and I'm not even talking about a FPS game, either.

#3: Use Product Identity to make money.

I'm actually surprised that no one has suggested this so far.  PI exists 
to have profitable parts of an RPG marked so that they never become OGC, 
no matter where they go.  Make a storyline, some characters, and have an 
RPG that follows the d20 rules without paying for the D&D license.  Have 
a blast.  Sure, someone else can come along and copy your game--but just 
like in RPGs, there's a lot more to making a good PC game than stealing 
someone else's game and fudging it.


There are any number of possible courses of action that could be 
taken--and if you keep to the OGL & write all of your own code, you'll 
just be in the same boat as the for-print publishers.  If your licensors 
think you've gone too far, you'll have to back out or fight in court. 
 Have a contingency plan for losing the license--and have a blast.  With 
the right foreplanning, the worst thing that can happen is you being 
forced to release the whole thing as OGC--and it's still possible to 
make money doing that.

Oh, and please remember--a reasonable man doesn't take legal advice from 
a punk kid on the 'net.  Either get a lawyer and throw money at him, or 
proceed as carefully as you can and at your own risk.


DM

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