> here's my question in this: is *anybody* going to reuse a monster
> whose game-mechanical description (stat block) is open, but whose
> game-world description isn't?  to me, that's pointless--the stats are
> the *easy* part to come up with (especially in D&D3E, with all the
> guidelines for what they are supposed to be based on the type of
> creature), while the description is the hard part.  if somebody were
> to give me the description, but i had to (re-)invent the stats, i'd
> probably do it (assuming, of course, that it was an
> interesting/original creature, and fit my
> setting/project/scenario/whatever).  if somebody gives me the stats,
> but i have to (re-)invent the monster, i'm just not interested.  it
> becomes just a mathematical algorithm, and anybody can come up with
> one of those ("ok, we want it to be difficult to fight up close, so
> give it reach...").

That pretty much sums up my thought process regarding what I should do
with Minions: Fearsome Foes. Monster stats are pretty sterile when taken
out as OGC (and essentially useless; there's no reason to give credit
for those when you can easily tweak them and come up with something of
your own). Likewise, I couldn't see anyone wanting to use our stat
blocks in their products. They'd need a name, a description, and details
of what the creature did in combat that made them so fearsome.

Thus, all the text of Minions is open content. We're not releasing the
art elements as OGC, but that should allow anyone who wants to use our
creatures free reign in doing so. 

Good Gaming!
 
Jim Butler, President
Bastion Press, Inc.
http://www.bastionpress.com

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