Hello Faustus >From The Desk of Wolfy at Money Talks Enterprises,
On 16-Jan-02, you wrote: > Hey Wolfy: > > I envy you the fact that you are shifting genres. You can do almost > anything creative and just have it be a cool mutation. Like suppose the > "Mind Flayers" no longer had heads at all because they had mutated so > their brains were protected within their torso, and their heads now have > mouths where the neck stumps used to be. The tentacles are still there but > now they are 8 feet long and barbed. > It is possible in mutazoids (even old 1st and 2cd edition) to select by hand all the traits to create something that looked, had the powers of, and acted like a "real" mind flayer. In theory, the exact pattern could be rolled completely at random, but the odds are rather astronomical, and the personality traits are available only by choosing not randomly. > Same monster stats block, completely new and kewl creature. And nobody > will complain because YOUR "mind flayer" doesn't look like the traditional > version. If I called it a mind flayer, yes people would probably complain about it. If I called them "Mutaflarazoid" (pronounced- Muta-Flare-Azoids), and described a totally different culture for them, I would get less flack but it would still prolly come. > > That sort of leeway kinda gets the creative juices flowing ... There are pros and cons to post apocalyptic sci-fi genre. I still face the same scrutiny as a fantasy game, maybe even more from certain quarters (P-A Players can be tuff critics). The subject is wide and ever-expanding(is that a pro or con, I forget), but the SRD and legitimate OGC that I have encountered does not "yet" support outside genres very well. Every stone in the SRD must be picked up dusted off and examined for elements that I don't want, or elements that I want to keep, but have to rework into a non-magical element. Honestly it's been like the roller coaster ride at the six flags over pandemonium. > > Faust > > PS. Feel free to use the above... > Not even my developers are in agreement on this. One guy sends me a perfectly legal (well, legal after I snipped a line or two) representation of the Bugbear, the Troll, and some others to be used. yet while another thinks it's a dumb idea to have ANY direct dnd creature conversions in Mutazoids3e at all. I still agree with your statement below, and say if I can't properly flesh out the creatures in the SRD, then "give a little guidance and let the fans do it themselves if they want to." > >>> >>> I personally think the case can be maintained that divergent >> descriptions >>> of the same monster is a bad thing... >>> >>> Faust >> It's like being told that it would be really cool to create a penny-loafer from the penny up, by pretending that penny-loafers don't already exist. You are told you should call it a penny-loafer and it will have a penny in it somewhere, but when you emerge with your divergent creation, everyone (including the people who gave you all this wonderful advice) row is wearing real penny-loafers, and you're left with a box of shoes that nobody wants to wear. Mutazoids, It's not just for breakfast! -- Wolfy http://www.mutazoids.com/ ICQ- 13469530 AIM- Wolfy2264 _______________________________________________ Ogf-l mailing list [EMAIL PROTECTED] http://mail.opengamingfoundation.org/mailman/listinfo/ogf-l
