Just some friendly advice, but as someone that almost exclusively plays 
clerics, I can tell you that I would *not* buy a product that hampered clerics 
in such a way.

But more to the point, there's nothing wrong with what you're doing from an 
OGL/D20 license perspective.  

Curtis Bennett
http://www.thunderheadgames.com




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---- On Sun, 20 Jan 2002, Shandromand ([EMAIL PROTECTED]) wrote:

> Okay, I'm about to ask a question that might get me flamed, but I'm =
> asking anyway.
> 
> In the campaign we're working on, the Gods have sacraficed a large =
> amount of their power.  This, in turn
> makes divine spellcasting nearly impossible for spells above fourth =
> level.  We're faced with a couple of options here
> (we can't decide) 1.  We can come up with some way (quest, icon, etc) =
> for higher level divine spellcasting to become=20
> possible.  2.  We simply find a different way for clerics to cast spells
> =
> with that kind of power (maybe there are some scrolls somewhere).
> I'm not real big on clerics, so I don't have all the details worked out
> =
> yet, but my main question is, how close to violating the OGL is that?  =
> I've read this thing three or four times today, and I'm just not sure.
> Help, please?
> 
> Shandromand
> www.darksigma.com
> 
> 
> 
> 
> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
> <HTML><HEAD>
> <META content=3D"text/html; charset=3Diso-8859-1" =
> http-equiv=3DContent-Type>
> <META content=3D"MSHTML 5.00.3314.2100" name=3DGENERATOR>
> <STYLE></STYLE>
> </HEAD>
> <BODY bgColor=3D#ffffff>
> <DIV><FONT face=3DArial size=3D2>Okay, I'm about to ask a question that
> =
> might get me=20
> flamed, but I'm asking anyway.</FONT></DIV>
> <DIV>�</DIV>
> <DIV><FONT face=3DArial size=3D2>In the campaign we're working on, the =
> Gods have=20
> sacraficed a large amount of their power.� This, in =
> turn</FONT></DIV>
> <DIV><FONT face=3DArial size=3D2>makes divine spellcasting nearly =
> impossible for=20
> spells above fourth level.� We're faced with a couple of options=20
> here</FONT></DIV>
> <DIV><FONT face=3DArial size=3D2>(we can't decide) 1.� We can come
> =
> up with some=20
> way (quest, icon, etc) for higher level divine spellcasting to become=20
> </FONT></DIV>
> <DIV><FONT face=3DArial size=3D2>possible.� 2.� We simply find
> =
> a different=20
> way for clerics to cast spells with that kind of power (maybe there are
> =
> some=20
> scrolls somewhere).</FONT></DIV>
> <DIV><FONT face=3DArial size=3D2>I'm not real big on clerics, so I don't
> =
> have all=20
> the details worked out yet, but my main question is, how close to =
> violating the=20
> OGL is that?� I've read this thing three or four times today, and =
> I'm just=20
> not sure.</FONT></DIV>
> <DIV><FONT face=3DArial size=3D2>Help, please?</FONT></DIV>
> <DIV>�</DIV>
> <DIV><FONT face=3DArial size=3D2>Shandromand</FONT></DIV>
> <DIV><FONT face=3DArial size=3D2><A=20
> href=3D"http://www.darksigma.com";>www.darksigma.com</A></FONT></DIV>
> <DIV>�</DIV></BODY></HTML>
> 
> 
> 

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