Thanks Ryan as always for the forthright and straightforward answer.

Faust

>From: "Ryan S. Dancey" <[EMAIL PROTECTED]>
> > From: Faustus von Goethe [mailto:[EMAIL PROTECTED]]
> > Ryan, is this an oversight or is it intentional?
>
>When preparing the monster sections of the SRD, I tried to remove all
>specific physical descriptions of the creatures.  I did that because it
>would be very hard for a publisher to understand the difference between
>creating a derivative work based on WotC's illustration, and creating a
>derivative work based on a physical description.  The former is a
>copyright infringement, the latter would be standard use of the OGL.
>The SRD is drafted with an eye towards making it as easy as possible to
>tell a publisher "if you use what's in the SRD and ignore D&D, you
> >will< comply with the OGL, and the d20 System Trademark License, and
>won't infringe WotC's copyrights or trademarks".
>
>Thus, if you want to create illustrations for creatures in the SRD, you
>need to create them from whole cloth, not by starting with the
>description in the Monster Manual.  For most creatures, that's neither
>hard to do, nor very time consuming.  For a handful, it's both.  For
>most of the creatures, the illustrations you're likely to create will be
>recognizable to the average gamer, because those monsters are drawn from
>myth and legend and have commonly accepted forms and shapes.  For the
>handful that don't, you are a bit out of luck.  (Although, as I said
>before, they could be black-boxed.  If you started with someone who had
>never seen an illustration of a Mind-Flayer, and gave them the SRD
>description, and they gave you back an illustration of an octopus-headed
>humanoid, you'd be in the clear, since your work was not derivative of
>WotC's copyright).
>
> > Is it the INTENT of WOTC to maintain character copyright over
> > the physical  descriptions of these creatures?
>
>Here's the problem.  WotC doesn't know what creatures are original to
>D&D, what creatures have names from myth or legend that are original D&D
>"versions" that are so unique as to consititute a whole new copyright,
>and what creatures are public domain.  Various people in the company
>(and in TSR) have rendered their opinions on the matter in the past, and
>they're almost all wrong - the reason is that TSR did not have a system
>for tracking the design inspirations for D&D and thus cannot rely on the
>memories of the people who are still on staff, or the assumptions prior
>staff members may have made about the copyrights.  (exmple: "drow" was
>claimed by TSR as a copyright for a long time, until someone did the
>research to present independent, earlier usages of the term to refer to
>"dark elves" that significantly predate D&D.  That work done, the public
>domain character of "drow" has been firmly established; however, there
>are lots of people who work or have worked on the D&D business in some
>capacity that don't know it, and still assume that what they were told
>(that TSR "owned" "drow") was true.  When they state that "fact",
>they're not lying or trying to decieve anyone, they're just passing
>along a knowledge-base of conventional wisdom that happens to be riddled
>with errors.)
>
>As a part of preparing for 3rd Edition, we took a hard look at some of
>the core monsters in the D&D beastiary, and selected several of them to
>undergo a substantial visual reconcepting.  The effort was made to end
>up with illustrations of the creatures that could not easily be
>duplicated without referencing WotC's illustrations; so that in turn we
>could generate licensing fees from selling the rights to those images to
>action figure manufacturers, computer game companies, etc.  That list
>includes most of the popular and common monsters.  Having done that
>work, WotC is unwilling to simply give it all away for free.
>
>My standpoint is that illustrations are not game rules, or material that
>uses those rules, and therefore the control of derivative works for the
>illustrations of D&D falls outside the scope I perceive to be critical
>for the success of the Open Gaming movement.  That viewpoint, combined
>with the strategy of leveraging the "new look" D&D monsters (that I
>helped craft) guided my choices when redacting the Monster Manual into
>SRD format.
>
>Ryan
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