>----- Original Message -----
>From: "John Kim" <[EMAIL PROTECTED]>
>>  What you are saying, in essence, is "Yes, the hobgoblin
>>  SRD entry is open -- but you shouldn't use it in any way except
>>  to copy it verbatim into your adventure.  You shouldn't try to
>>  describe your hobgoblin foes at all."  I have several issues
>>  with this:
>>
>>  1) In my experience, good creative adventures give the monsters
>>     things like background, motivation, activities, and so forth.
>>     In contrast, you suggest that the adventure should just list
>>     "12 hobgoblins" and a bunch of stats, but no description.
>
>How about giving some examples of what you consider good adventures that go
>into this detail? I can think of several classic adventures, revered as some
>of the 'Best adventures' for the D&D game, which don't have detail of this
>level.  For example:

well... this may not be a helpful suggestion, but the few adventures 
i can think of that i would consider "good" aren't for D&D (of any 
flavor).  there may very well be a connection (not just that they're 
for D&D, but if the established style of D&D adventures doesn't 
include that sort of info, that could be part of why they aren't 
"good" adventures.

in short "best adventures for the D&D game" does not necessarily 
imply "best adventures that could be written for the D&D game", much 
less "best adventures written".

>From  G1: Steading of the Giant Chief:
>1. Entry and Cloak Room: This place is bare, but there are many pegs along
>the walls, and various items of giant outerware (capes, cloaks, etc.) and
>bangs hang from them. Use random bag contents for any opened. Noise could
>alert A. or B. below:
>A. 2 snoring hill giants, supposedly guarding the entrance. (H.P.: 40, 34)
>....
>
>No cosmic detail, no cosmic purpose for them. Might as well be a 10'x10'
>room with two mindflayers..

and this is an example of a "good" adventure?

-- 
woodelf                <*>
[EMAIL PROTECTED]
http://webpages.charter.net/woodelph/

If any religion is right, maybe they all have to be right.  Maybe God
doesn't care how you say your prayers, just as long as you say them.
--Sinclair
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