Indeed, Twilight: 2000 was definitely using a system they called
"the D20 system". I happen to have the document which introduced
that to Twilight: 2k and Merc: 2k lying right here beside me.
There are numerous references to "the D20 system". Whether or
not the lower-case vs. capital-case d matters or not is a legal
point, but I can say that when I heard d20 system prior to
D&D 3E, I always thought of GDW's system.

I always did like TW:2k, but that's a little off-topic ;-).

-Erwos

On 2002.02.21 15:59 Rogers Cadenhead wrote:
> On Thu, 21 Feb 2002 11:51:09 -0800, Ryan S. Dancey wrote:
> >And being "generically used" doesn't mean anything, unless the term
> >was "generically used" to mean a type of product.
> 
> I have no idea what the USPTO considers to be valid evidence of prior
> use, but there are numerous examples where "D20 system" was used
> generically prior to WOTC's effort to claim it "D20 System" as a
> trademark.
> 
> A cursory Web and Usenet search finds dozens of "d20 system"
> references that predate D20/OGL and refer to (a) a rule or set of
> rules using a D20, (b) an entire rules system, (c) a rules system
> used in Twilight: 2000, or (d) D&D, in declining frequency.
> 
> I've included a long list at the end of this post. If WOTC was just
> claiming a trademark on the visual "D20 System" graphic as a mark, I
> could understand that. However, if no one else can use the words "D20
> system" or a soundalike such as "Free20" to describe a rules system
> or rules within a particular system, it seems like WOTC is
> appropriating words that are established in the public domain.
> 
> As a side issue, a current search of EBay turns up 334 items with D20
> as a keyword and only 16 with D20 System. A search on Amazon turns up
> 35 items with D20 as a title word and 9 with D20 System. It appears
> that the marketplace is using D20 alone to refer to these products
> more often than D20 System.
> 
> The list ...
> 
> Excerpts from Web pages found using Google in April 2000:
> 
> "Combat system has been simplified.  Basically, its a d20 system now,
> instead of d100, with DRMs based on 150+ variables." -- a review of
> Babylon 5 Wars by Christopher Weuve
> 
> "Fading Suns uses a d20 system where players attempt to succeed at
> various tasks by rolling equal to or less than a predetermined target
> number." -- a catalog description from The Game Preserve
> 
> "TimeLords (and its various related systems also by Greg Porter/BTRC,
> including the more distant relation, CORPS) basically uses skill
> points to buy skills (at a steeply increasing cost -- it's a d20
> system where an average skill of level n costs n^2 points) ..." -- a
> Usenet posting by [EMAIL PROTECTED] archived on a Web site
> 
> "Harnmaster is a d100 (percentile) system. Pendragon is a d20 system.
> This makes it very easy to convert between them." -- a game
> conversion system written by Lydia Leong
> 
> "The new edition of the game is basically just a reprint of the old
> GDW material. Some new rules have been incorporated, especially in
> character generation. The D20 system included in the original
> Empathic Sourcebook and Proto-dimensions Sourcebook Volume 1 replaces
> the D10 system in the original rulebook." -- a review of Dark
> Conspiracy 2nd Edition by Geoff Skellams
> 
> "Dark Conspiracy was the first role-playing game I ever designed from
> the ground up. (As a matter of fact, although the game was published
> with the GDW 'house system' from Twilight: 2000 at its core, I'd
> originally built it around an experimental d20 system.)" -- game
> designer Lester Smith on his home page.
> 
> "I am currently working on a d20 system for STAR FRONTIERS and would
> like any suggestions and input for new rules." -- Thomas Fuller in a
> 1996 posting to the Star Frontiers mailing list
> 
> "Home Rules. This variant allows Alternity game players to generate
> Ordinary, Good, and Amazing results using a simple d20 system." --
> Wizards of the Coast on its own Web site at
> http://www.wizards.com/alternity/station.asp
> 
> Excerpts from Usenet postings prior to March 2000:
> 
> "The 2nd ed. DMG magic item chart is so awful it leaves me aghast.
> Percentiles work for the distribution of really rare items
> sure....they're still be a 1% chance to get that Staff of the Magi,
> but the d20 system raises that to 5%!"
> 
> "In developing my own game, I realized that on a twenty-unit
> scale (using a d20 system) the differences between a 10 and 11 tend
> to get lost in the randomness of the die roll."
> 
> "As far as the arquebus and D&D goes it was with the game in the
> beginning when you still used Chainmail's Man to Man rules but was
> left out when they whent to the d20 system officially."
> 
> "The system itself is a D20 system we hashed out here (watch out what
> happens when you have a bunch of computer programmers helping develop
> a probabllity system)."
> 
> "Costikyan's THE PRICE OF FREEDOM had an explicit ruling that rolls
> made under non-stressful circumstances get doubled. It was a d20
> system, so anyone with a score of 10 could count on definitely
> succeeding if she had time and equipment to make a careful go of it."
> 
> "It works within the confines of a d20 system (i.e. within the
> confines of AD&D)."
> 
> "If anyone has been following my threads, I have been bashing TNE and
> the GDW D20 system."
> 
> "Many of the problems with T:2000 v2.0 were fixed by the adapting and
> refinement of what was then called the 'd20 system'."
> 
> "Also, we don't use the official GDW house system. We have the old
> Twilight: 2000 system on attributes/skills/combat. I'm sorry to say
> but I never liked the changes (I have not tried the d20 system...but
> we're happy (more or less) with the current variant (although we are
> discussing some damage/hit capacity changes))."
> 
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