Ummm...ok here, this time for real...

Richard Stewart
Sanguine Productions Ltd.

[EMAIL PROTECTED] 
http://www.sanguineproductions.com

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of
[EMAIL PROTECTED]
Sent: Thursday, April 11, 2002 7:11 AM
To: [EMAIL PROTECTED]
Subject: [Ogf-l] Re: Gama recap


Did anyone else not get the attachment Anthony sent out?  My message was
filled with gibberish instead of the attachment.

Paul W. King


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Attachment: ESDresponse.rtf
Description: MS-Word document

Folks,

Folks,
I know that many of you assume that I am actually an evil corporate shill. Well, I 
want you all to know that 
while I may be evil, I am no corporate shill. But I do have a job to do and part of 
that job is protecting our 
corporate assets while still providing as free a playground as possible.

So let's go over this document one paragraph at a time:

>>IMPORTANT � READ THIS AGREEMENT CAREFULLY BEFORE CONVERTING ANY 1ST 
AND 2ND D&D�/ AD&D� EDITION MATERIALS INTO 3RD EDITION MATERIALS.  IF YOU 
DO NOT AGREE TO THE TERMS OF THIS AGREEMENT, DO NOT CONVERT THE 
PRODUCT.  YOU AGREE THAT BY CONVERTING THE PRODUCT YOU ACKNOWLEDGE 
THAT YOU HAVE READ THIS AGREEMENT, UNDERSTAND IT, AND AGREE TO BE 
BOUND BY ITS TERMS AND CONDITIONS.<<

This is the "if you want to use our toys in public then you gotta play by our rules" 
section, keeping in mind 
that what you do behind closed doors is your own business. I promise I will not come 
to your house and 
demand to know if you have converted one of our 1E or 2E products in your bedroom late 
at night.

>>The Open Gaming movement continues to extend itself into new venues all the time, 
>requiring 
updates and explanations of policies on a regular basis. Recently, people have 
requested permission 
to convert 1st- and 2nd-edition D&D�/AD&D� materials, primarily made available through 
the 
Electronic SKU Download (ESD) project, into 3rd-edition D&D (3E) materials and to make 
them 
available on personal Web sites. This is permissible under the rules of the Open 
Gaming License 
(OGL) and the d20� System Trademark License, and this document addresses Wizards of 
the 
Coast's ("Wizards") policies with regard to that activity.<<

This is the, "yes, we have not yet addressed this area of consumer web content and now 
we are" section. It 
also address that we recognize that the OGL and d20 could be used in this regard.

>>However, performing the conversion according to OGL standards is not sufficient in 
>itself to post 
the materials without committing copyright and/or trademark infringement. It is 
critical to 
understand all brands, logos, and proper names within those materials are, and remain, 
the property 
of Wizards. Furthermore, it is necessary to prominently acknowledge ownership within 
the 
converted materials. Don't be fooled by unauthorized conversions you may find all over 
the Internet: 
People who upload those materials are, knowingly or unknowingly, committing acts of 
copyright 
infringement and are vulnerable to litigation. Furthermore, they are damaging Wizards' 
ability to 
protect its own intellectual property, and contributing to factors that could 
ultimately result in the 
withdrawal of any and all permissions to conduct this activity.  Wizards' 
participation in the Open 
Gaming movement is quite unconventional, if not radical, in the business world�please 
respect the 
company's willingness to risk its Intellectual Properties by protecting them!<<

This is an important section. It says **why** we have to do this. By law if we do not 
defend our property 
the courts can declare it "open to the public". This would be very harmful to our 
business and you can 
imagine what the reaction of the parent company would be. But it does open this door � 
if the properties are 
rightfully acknowledged, then no harm is done.

>> Wizards shall be the sole source of the original materials, whether they have been 
>obtained as 
ESDs, scanned, or otherwise procured. All you are authorized to convert to 3E are the 
mechanics, 
themselves. For example, if an AD&D encounter describes a scene wherein the 
adventurers are 
traveling down a road when they are accosted by a group of orcs, who demand their 
money or their 
lives, followed by a stat block that details the orc party, all you are authorized to 
convert is the stat 
block. You may add any additional mechanical information necessary to run the 
encounter in a 3E 
game, aside from the stat block, but you may not include the encounter itself, or the 
entire adventure 
in which it takes place.<<

This is also an important piece. Please note that it says, "Wizards shall be the sole 
source of the original 
materials, whether they have been obtained as ESDs, scanned, or otherwise procured." 
You are not limited 
to ESDs for conversion. You may convert a paper piece that you own from 1E or 2E! 
Information to the 
contrary was in error. But it also says that you cannot give away the original product 
or duplicate the 
original product with your conversion. In other words, you cannot take an ESD or a 
scanned paper product 
and simply convert the state blocks and then put it up for download. We were seeing 
more and more of that 
kind of activity. That is a direct and egregious violation of copyright. If we 
continued to ignore it, we 
would be risking our ability to defend our copyrights in the future.

>> You must clearly identify the ESD that has been converted, and it is customary to 
>provide a link 
to the Wizards Web page where the ESD may be downloaded.<<

Please note the word "CUSTOMARY". No gun there.

>> Conversions must be performed using the System Reference Document (SRD), created 
>for OGL 
users, for purposes of establishing 3E mechanics in the respective materials. <<

This is standard for all OGL and d20 products. You must use the SRD. Please note that 
the SRD currently 
includes the three core books and Psionics. As time goes on, it will continue to 
expand.

>>You are only granted permission to convert the ESD; you may not perform a re-design 
>based upon 
personal standards and opinions.<<

This merely means that you cannot rewrite the adventure to your particular tastes. For 
example, if the finale 
of the adventure is an encounter with a black dragon, you can't decide that a white 
dragon would have been 
so much cooler, or more logical, or whatever.

>> (Note the OGL must be included in the download such that it will print along with 
>the materials�
see the rules for publishing OGL products at www.wizards.com/d20 for complete 
information.) By 
doing so, it is legal to host the conversion on a personal Web site without obtaining 
formal 
permissions from Wizards.<<

This is a standard OGL rule and is not asking a great deal. For most conversions it 
means adding one page.

>> Product Labeling:
Permission is granted to use the full and complete title of any ESD obtained legally 
from Wizards for 
a conversion.  You may only use that title in the following format:

d20� System Conversion of: " [insert full title of product here]<<

This is added because the titles of adventures are copyrighted; some include 
trademarks and many use 
valuable IPs. But we can't give permission on a case-by-case basis; that would take 
too much time. So we 
have given you a method of titling an adventure that protects our copyright but makes 
it easy to tell which 
adventure it is.

>> Legal Text:
You must affix the following notice to the document containing any trademark or 
element of Product 
Identity used per this Agreement:

"[Insert product title here], DUNGEONS & DRAGONS, D&D, ADVANCED DUNGEONS & DRAGONS, 
AD&D, the D&D logo, the AD&D logo, the d20 System logo and d20 are trademarks owned by 
Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used with 
permission.  All titles, and 
all proper nouns, including character names, locations, and named items are considered 
Product 
Identity per Section 1 of the Open Game License v1.0a and are exclusively owned by 
Wizards of the 
Coast, Inc.
�2002 Wizards of the Coast, Inc.

Compliance of Conversion Policy, Open Game License and the d20 System Trademark 
License:
Use of WIZARDS OF THE COAST� Product Identity including proper names and product 
titles is 
hereby permitted exclusively via this ESD Conversion Agreement.  A current version of 
this policy 
can be obtained at: (http://www.wizards.com/d20/conversionpolicy.asp).  <<

This is the part where we grant you permission to us some of our property as long as 
you acknowledge that 
it is our property. Addition to most ESDs: two paragraphs.

>> The distributor of this document accepts full responsibility for ensuring the 
>materials contained 
within comply with the most recently published version of that policy, and with the 
Open Game 
License, and with the d20 System Trademark License.  If you wish to redistribute any 
portion of this 
document containing Wizards Product Identity, you must also agree to the terms of the 
current ESD 
Conversion Agreement.<<

Okay, this is the part that is the most problematic for Morrus. But what are our 
choices? The author 
can remain anonymous so the distributor is whom we have to hold responsible. It does 
mean that 
someone has to read conversions before they go online. But if we were to find a 
document that was in 
violation, we would simply tell the distributor which document is a problem, and they 
would have the 
choice of action (take it down or change it so that it complies). We would only have a 
problem if we 
notified someone of a problem document and they refused to take action.

>>To obtain a digital copy of the original source material this conversion is derived 
>from, please link 
to: http://www.wizards.com/whatevertherightlinkshouldbe.asp.";<<

Remember "CUSTOMARY," as in optional.

>>In addition, you must update Section 15 of the text of the Open Game License you 
>include with 
your work to include a copyright notice in the following format:

"[insert title here], � [ insert copyright date from the product you are converting ] 
Wizards of the 
Coast, Inc."

and

"d20� System Conversion of [ insert product title here ], �2002 [insert your name or 
company name 
here ]."<<

Standard d20/OGL text, this will add a few sentences.

>>Restrictions:
Furthermore, you may not charge a fee for the distribution of any document licensed 
using this 
agreement.  You may not impose any additional restrictions on the redistribution of 
this document.  
The Open Game Content in the conversion is, of course, not affected by these 
restrictions, but any 
portion of the work containing Wizards Product Identity is so restricted.<<

This has been the policy all along, so it should not be a surprise.

>>Termination:
Wizards or its designated agents may terminate this agreement at any time by notice to 
you via email 
or surface mail.  If this agreement is terminated, you agree to remove any electronic 
versions of this 
conversion under your control from distribution, and to destroy any printed versions 
of this 
conversion in your possession immediately. Once terminated, your right to continue to 
use the 
trademarks and Product Identity outlined in this Agreement terminate as well.<<

Okay, what the hell does this mean? It means we have to have a legal out. If copyright 
violation is so 
egregious and so common that we are spending all of our time dealing with that, then 
we cannot allow 
conversions to continue. This is not an evil plot anymore then d20/OGL was an evil 
plot (remember how 
everyone kept saying that we were going to pull a fast one on the industry??). 
Personally, now that we have 
spelled it, out I expect violations to drop down so low that they are below our radar. 
Which is just what we 
want. We want you guys to keep converting and for us to be able trust everyone to do 
so properly. 
Hopefully these guidelines will allow us to do just that.

Anthony Valterra

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