> The question is, if *I* own some IP, can I do the > same things with it that > WotC does? Specifically, can I release it myself as > a traditional work, > release it as OGC, and also license it to a third > party under terms that are > different than the OGL. The answer is yes.
That is 100% correct. > The confusion comes in when I combine my IP with the > Wizards IP under the > OGL. The particular copy of my IP is now OGC and it > can never be revoked. Correct. And as long as people want to use the OGL they have access to the content that you released as OGC. > However, it has no impact on my original IP, which > is still mine. Also correct. But some people may be confusing the legal situation (you still own it) with the practical situation (as long as they want to use the OGL, it doesnt seem like you own it since they have the right to use it). > The Kenzer example is poor because people latch on > to different elements of > the transaction, and answer different questions than > were asked. I think people confused using other's OGC with what happens when they designate their own non-OGC content as OGC and thought that meant they lost the rights to their own stuff, which they do not. Clark ===== http://www.necromancergames.com "3rd Edition Rules, 1st Edition Feel" __________________________________________________ Do You Yahoo!? HotJobs - Search Thousands of New Jobs http://www.hotjobs.com _______________________________________________ Ogf-l mailing list [EMAIL PROTECTED] http://mail.opengamingfoundation.org/mailman/listinfo/ogf-l
