MIT has made available huge amounts of course material (lecture 
notes, quizzes, assignments and the like) under an open content 
license:

License: http://ocw.mit.edu/global/terms-of-use.html
Sample course: http://ocw.mit.edu/6/6.170/f01/index.html
Home page: http://ocw.mit.edu/index.html

Its an interesting self-perpetuating reuse license that's limited to 
educational, not-for-profit use. There's a "Section 15"-like credit 
requirement and an icon that notes content which cannot be 
redistributed.

Though I marked it as OT, since some people on this list have 
discussed the production of educational gaming materials, I thought 
it might be worth a look here. One question I have, after looking it 
over: Why wouldn't a gaming license similar to this be considered to 
be open by the OGF, simply because of its restriction against 
commercial reuse? I'm curious about the reason for that distinction, 
as described here:

http://www.opengamingfoundation.org/licenses.html
-- 
Rogers Cadenhead, [EMAIL PROTECTED] on 09/30/2002
Weblog: http://www.pycs.net/workbench


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