MIT has made available huge amounts of course material (lecture notes, quizzes, assignments and the like) under an open content license:
License: http://ocw.mit.edu/global/terms-of-use.html Sample course: http://ocw.mit.edu/6/6.170/f01/index.html Home page: http://ocw.mit.edu/index.html Its an interesting self-perpetuating reuse license that's limited to educational, not-for-profit use. There's a "Section 15"-like credit requirement and an icon that notes content which cannot be redistributed. Though I marked it as OT, since some people on this list have discussed the production of educational gaming materials, I thought it might be worth a look here. One question I have, after looking it over: Why wouldn't a gaming license similar to this be considered to be open by the OGF, simply because of its restriction against commercial reuse? I'm curious about the reason for that distinction, as described here: http://www.opengamingfoundation.org/licenses.html -- Rogers Cadenhead, [EMAIL PROTECTED] on 09/30/2002 Weblog: http://www.pycs.net/workbench _______________________________________________ Ogf-l mailing list [EMAIL PROTECTED] http://mail.opengamingfoundation.org/mailman/listinfo/ogf-l
