Eric Lemings wrote:

I hope you see where this is going. Do these two SRDs use the same rules
and elements? Or does each have a common subset of rules with specific
extensions depending on the setting? And most importantly, what is this
common subset of rules?

The common subset of rules is the framework that makes up classes, levels, skills, feats, the combat system, and the task-resolution system.
"d20" is supposed to be a system that can be used to make games, so that someone who knows one (D&D) can easily pick up another (Star Wars, Call of Cthulu, d20-Modern, Spycraft, etc.), learning only the rules that make the new game special, not the redundant ones.


DM
www.castlesteelstone.com

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