Hey people.
Two things...
1) I'm a programmer. W00t. It occurs to me that certain design
features of gaming systems are fairly similar to those of programming.
Primary OO; The world consists of this set of object X,Y,Z (eg. items,
characters, etc). Each object has this set of attributes which may
consist of a set of objects also.
It's just a thought, but I can see a certain attraction to a three
level heirarchy for defining a gaming system:
Level 0: Defines the abstract concepts of the system.
Level 1: Defines implementations of those concepts.
Level 2: Defines the setting, etc. details of the system.
That way any level 2 (campain setting effectively) would be compatable
with the level 1 system being used. For example:
Level 0: The game consists of characters, which have attributes,
classes, feat and equipment. A class consists of a series
of levels, etc. etc.
Level 1: Druid, Barbarian, Magic system, whatever. Feats. Skills.
Level 2: Campain settings.
I think the ability to take a setting and apply it to any implementation
of the classes, etc. you chose to use would be extremely neat. Obvious
using the level 0 to perform consistency checking on the level 1 / level 2
stuff so enure compatability.
Any thoughts on this?
It seems to be sort of what WOTC are trying for with their ogl D20 thing,
but they've screwed it up and failed to define the high level consistency
requirements of the various elements of the system... (I mean, you can
look and say, ok, pages 148 -> ~158 (phb) say roughly what a spell is,
but everytime you try to make a template (which is what I've been doing
see #2 below) you have to spend ages trying to figure out what attributes
are optional, which are required, etc. Especially frustrating for skills
and feats). If you take a "d20 compliant rulebook" checking if it -is-
actually d20 compliant is not at all easy...
Anyway, onto issue 2, which is what I'm really interested in...
2) I need a good gaming license, but there's a catch, its for a
template...
Anyone know of a license that will allow people to freely distribute a
template,but do what they will with a modified version of the template?
The licenses I've seen indicate that if you make a change to the document,
the new document stays under the license and you must maintain a list
of authors, etc. etc. This is just stupid for a template: I'm specifically
looking at making a bunch of D20 class, feat, monster, spell, etc.
templates, but I simply cannot find a decent license to use.
What I really need is a licene that simply says: You may distribute this
document in a complete an unaltered form freely. This license does not
apply to any modified version of this document.
In a slightly more hrmm...legal manner.
Any ideas?
ciao,
Doug.
Ps. I'm doing this from a microsoft telnet terminal which just has
no hope in hell of ansi compliance, so I can't actually see what
I've just written. My apologises for any typos.
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