Very cool. And very useful. Thanks.

Faust

See http://www.earth1066.com RIGHT NOW
To get the mailing list for this spring's playtest of the largest, most detailed, most authentic roleplaying universe ever created.


From: Clark Peterson <[EMAIL PROTECTED]>
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Re: [Ogf-l] Tome of Horrors
Date: Sun, 5 Jan 2003 13:45:08 -0800 (PST)

I agree :) Plus, I dont think he mentioned it is a
steal with 400+ monsters all illustrated, over 300
pages, hardback, at just 29.95.

In fact, here is the relevant part of the license
material in the back, along with what Robert calls the
"idiot's guide". We came up with a very unique way to
do the Section 15 designation so that we made sure to
credit every author in the appropriate way. We came up
with the approach after much discussion on this list,
actually. So thanks to everyone for all the scholarly
discussion on the topic. Here it is:

Legal Appendix

This printing of Tome of Horrors is done under version
1.0a of the Open Game License, below, and version 1.0
and/or 3.0 of the d20 System Trademark License and d20
System Trademark Logo Guide. Some of the Open Game
Content used herein comes from a draft version of the
System Reference Document by permission from Wizards
of the Coast by and through Ryan Dancey and/or Anthony
Valterra. Subsequent printings of this work will
incorporate and comply with final versions of the
System Reference Document.

Notice of Open Game Content: This product contains
Open Game Content as defined in the Open Game License,
below. Open Game Content may only be Used under and in
terms of the Open Game License.

Designation of Open Game Content: All text contained
within this book (including monster names, stats, and
descriptions) is hereby designated as Open Game
Content, with the following exceptions:

1. Any text on the inside or outside of the front or
back cover or on the Credits or Preface pages is not
Open Game Content;

2. Any advertising material � including the text of
any advertising material � is not Open Game Content;

3. Any material contained in the �Credit� section of
each monster is not Open Game Content. See the �Note
on the �Credit� Section,� below;

Note on the �Credit� Section: The Credit section for
each creature contains information detailing the
origin of the particular monster. This content is not
Open Game Content, as explained above. Some material
within the Credit section is copyright TSR/Wizards of
the Coast and/or Necromancer Games, Inc., and is used
within the Credit section by permission. You are not
allowed to use any of the information in the Credit
section under the Open Game License.

Designation of Product Identity: The following items
are hereby designated as Product Identity as provided
in section 1(e) of the Open Game License:

1. The name �Necromancer Games� as well as all logos
and identifying marks of Necromancer Games, Inc.,
including but not limited to the Orcus logo and the
phrase �Third Edition Rules, First Edition Feel�;

2. The Necromancer Games product name �Tome of
Horrors,� except for its use within Section 15 of the
Open Game License;

3. All artwork, illustrations, or graphic design
including any text contained within such artwork,
illustrations, or graphic design.

OPEN GAME LICENSE Version 1.0a

[skipping the unimportant stuff]

15. COPYRIGHT NOTICE
Open Game License v 1.0a Copyright 2000, Wizards of
the Coast, Inc.

System Reference Document Copyright 2000, Wizards of
the Coast, Inc.; Authors Jonathan Tweet, Monte Cook,
Skip Williams, based on original material by E. Gary
Gygax and Dave Arneson.

[Insert the name of monster used � incorporated here
by this reference � in place of this bracketed text,
with each monster used requiring a separate entry in
Section 15] from the Tome of Horrors, Copyright 2002,
Necromancer Games, Inc.; [see the individual monster
entry or entries for additional Section 15 information
and insert that information here � incorporated here
by this reference � in place of this bracketed text
when reusing].

Reusing the Monsters in This Tome

This book contains tons of Open Game Content.
Basically, all the monster names, stats, descriptions,
and combat information � everything on any monster
page except the art and the material in the �Credit�
section � is Open Game Content!

We want other producers of d20 products to use these
great monsters in their products. To help make that
happen, here are instructions on how to reuse the
creatures contained in this book and comply with the
Open Game License from our perspective.

Our Promise: If these instructions are followed
properly, Necromancer Games, Inc., will not allege
that you have failed to comply with the license from
our standpoint.

How To Do It

Just in case, here is a brief review of the basics of
using Open Game Content under version 1.0 of the Open
Game License.

Whenever you copy, modify, or distribute Open Game
Content, you must update Section 15 of your Copyright
Notice with the exact Copyright Notice from the source
from which you are using material (see section 6 of
the license, above).

That�s why we all have to list: �Open Game License v
1.0a [or whatever version you are using], Copyright
2000, Wizards of the Coast, Inc.� and �System
Reference Document Copyright 2000, Wizards of the
Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip
Williams, based on original material by E. Gary Gygax
and Dave Arneson� in Section 15 of our products:
because we all used the Open Game License and some
content from the System Reference Document in creating
our products.

Here is the important part. If you want to use Open
Game Content from a source other than the System
Reference Document (for example, a monster from this
book), you must update the Section 15 Copyright Notice
of your product with the copyright information from
that other source.

Now we have the basics out of the way. To use Open
Game Content from this book, you must take our Section
15 Copyright Notice information and put it in the
Section 15 Copyright Notice of your book. So now let�s
take a look at our Section 15 Copyright Notice for
this book. It reads:

�[Insert the name of monster used � incorporated here
by this reference � in place of this bracketed text,
with each monster used requiring a separate entry in
Section 15] from the Tome of Horrors, Copyright 2002,
Necromancer Games, Inc.; [see the individual monster
entry or entries for additional Section 15 information
and insert that information here � incorporated here
by this reference � in place of this bracketed text
when reusing].�

What does that mean? Simple. To construct the
copyright notice for your product based on Open Game
Content from this book, just follow the directions in
the bracketed text. Doing so, you go to the specific
monster page that you are using and get the monster
name from the top of the page and the rest of the
information there from the Copyright Notice section at
the bottom of the page and put it in place of the
bracketed text. It couldn�t be easier. Just in case,
let�s do a few examples.

Example

Let�s say you wanted to use the kamadan in your new
d20 product. Here is how you would cite it. You know
its name, the kamadan, so you plug that into the first
part of bracketed text, so that it now reads:

�Kamadan from the Tome of Horrors, Copyright 2002,
Necromancer Games, Inc.;�

Alright. To deal with replacing the next bracketed
text, you to go to the Copyright Notice section of the
kamadan entry, and there you find:

�Author Scott Greene, based on original material by
Nick Louth.�

Now, all you need to do is replace the final bracketed
text with that information and you are done. It should
now look like this:

�Kamadan from the Tome of Horrors, Copyright 2002,
Necromancer Games, Inc.; Author Scott Greene, based on
original material by Nick Louth.�

That is what you now must put in your Section 15
Copyright Notice since you used the Open Game Content
that we distributed.

Using Multiple Monsters

The monsters in this book are so cool that we are sure
you will want to use several of them in your products.
Does that mean you should do a whole new entry in your
Section 15 for every monster you use? Unfortunately,
yes. That is a side effect of our desire to credit
each author and the original source material properly
and accurately. We thought it was so important to give
proper credit that we are sure subsequent publishers
will not mind this slight inconvenience. We just
couldn�t find another way to do it.

Yet we will give you an example of how to do it.
Let�s say you want to use the dark creeper, the pech,
the mobat, and the shadow demon in your product. You
go to the respective monster pages, and you compile
the names of the monsters and the respective Copyright
Notice information for each of the monsters:

�	Dark Creeper, Author Scott Greene, based on original
material by Rik Shepard.
�	Pech, Author Scott Greene, based on original
material by Gary Gygax.
�	Mobat, Author Scott Greene and Clark Peterson, based
on original material by Gary Gygax.
�	Shadow Demon, Author Scott Greene, based on original
material by Neville White.

You would need to make four entries in your Section 15
reflecting each monster you use. Taking the above four
monsters, you would need to add the following entries
to your Section 15:

�Dark Creeper from the Tome of Horrors, Copyright
2002, Necromancer Games, Inc.; Author Scott Greene,
based on original material by Rik Shepard.

Pech from the Tome of Horrors, Copyright 2002,
Necromancer Games, Inc.; Author Scott Greene, based on
original material by Gary Gygax.

Mobat from the Tome of Horrors, Copyright 2002,
Necromancer Games, Inc.; Author Scott Greene and Clark
Peterson, based on original material by Gary Gygax.

Shadow Demon from the Tome of Horrors, Copyright 2002,
Necromancer Games, Inc.; Author Scott Greene, based on
original material by Neville White.�

Important Reminder

Remember, at no time can you use or refer to any of
the content in the �Credit� section of any monster.
That content is provided to us by license, and we do
not have the right to contribute it as Open Game
Content. If you use any content from the �Credit�
section of any monster, you will be in violation of
the license.

Conclusion

There you have it! Not only a ton of Open Game
Content, but instructions on how to use it properly,
too!

If you have any questions about how to use the Open
Game Content contained in this book, please email
Clark Peterson at www.necromancergames.com.

Disclaimer

The above is not legal advice. It is a helpful summary
to aid you in reusing the content contained in this
book. Though the above language warrants that
Necromancer Games, Inc., will not allege you have
failed to comply with the Open Game License if you
follow the above instructions, this does not prevent
third parties from possibly making such a claim. If
you have concerns, please consult an attorney.



=====
http://www.necromancergames.com
"3rd Edition Rules, 1st Edition Feel"
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