> From: Lizard [mailto:[EMAIL PROTECTED]] > If I wanted to use 1 feat from it, I would need to reproduce > nearly two pages of text.
In the open source world, this problem came to be known as the "pesky advertising clause". The original BSD license allowed contributors to insert "advertising" into the iterated license, all of which had to be used any time any work was advertised. The net effect was that after a while, advertising a "bad" BSD program could have required dozens of pages of "advertisements" from contributors. The OGL situation isn't as bad, because you're not required to insert the Section 15 material in advertising. However, it could be abused pretty easily. My opinion is that if you insert some useless, confusing, or unwanted material into your Section 15 declaration, you're reducing the utility value of the work to 3rd party publishers, and that isn't good for you. So there's a natural force at work that should constrain the amount of "advertising" that shows up in the Section 15s. Ryan _______________________________________________ Ogf-l mailing list [EMAIL PROTECTED] http://mail.opengamingfoundation.org/mailman/listinfo/ogf-l
