> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED]] On Behalf Of 
> Doug Meerschaert
> Sent: Tuesday, January 21, 2003 11:38 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [Ogf-l] d20 and Subabilties
> 
> But Martin, patents and copyrights are two different things.

Clearly. But I was trying to demonstrate that there's a range of
creativity levels in ideas, and that some people might be justified in
trying to protect some ideas even if other ideas weren't protectable.


> If I came up with a novel game mechanic (like, oh, that chip system in

> Deadlands) and I wanted to protect it, I could take out a patent on 
> it--just like WotC did with the novel rules of Magic.

I hope this never becomes common. Much as I hate the vagueness of
copyrights (patents are a lot more precise), the twisted nature of
patent law puts patents beyond the budget of small operators.

My preference, of course, is a low-entry-fee alternative that resolves
the ambiguities one way or another, and then invites people to share in
that resolution (and the opportunities) or find another avenue. In other
words, I prefer the OGL.


> > (and as is common in corporate life,
> >I signed over my interest for a dollar -- so that puts me 63 cents 
> >ahead of Doug).
> >
> Nah, we're tied.  I found a bunch of change under my couch, 
> remember?.  ;)

I missed that one. Of course, I spent my dollar back in 1993, when the
company folded. Fat lotta good that patent did...

Martin L. Shoemaker

Martin L. Shoemaker Consulting, Software Design and UML Training
[EMAIL PROTECTED]
http://www.MartinLShoemaker.com
http://www.UMLBootCamp.com

_______________________________________________
Ogf-l mailing list
[EMAIL PROTECTED]
http://mail.opengamingfoundation.org/mailman/listinfo/ogf-l

Reply via email to