>Justin Bacon wrote: > [Bunch of stuff] No offense, but I don't find many of your point valid.
First, "unnecessary complexity and bookkeeping" is subjective to opinion and personal organization skills. I find that the rules are indeed easily applied, having little to no influence on the amount of time it takes to use them compared to Hit Points. This is just as subjective to opinion and affected by my ability to keep notes/game-flow organized as your opposing view. I'm not saying your *opinion* doesn't matter; I'm saying it isn't fact. Second, saying "Falling Damage applies to Wounds" isn't the "whole layer" of rules that you imply. It's cut, dry, and functions without any slow-down. It also fits the "single rule" criteria that you promote. Third, W&V eliminate HP's greatest weakness: You take tons of "abstract" damage and then fall down bleeding to death. Fourth, my Players are no longer feel forced to play a Cleric, and I'm thereby free to actually make a game system free of them (which I have). This is a great benefit in that it breaks the mold of D&D and allows other games to take on unique characteristics of there own without simply being a D&D clone. All I feel you've done is confirm that W&V are superior to HP *in every way* unless the "heroic fantasy" of 3E is exactly what you want and how you want to get it. Fortunately, derived games are not held to the standards of D&D, and with W&V and other such systems, breaking away from D&D's *limitations* can be a good thing. And while it's just my opinion, I consider it a *great* thing. ~Ol' Ben _______________________________________________ Ogf-l mailing list [EMAIL PROTECTED] http://mail.opengamingfoundation.org/mailman/listinfo/ogf-l