> It's not so much that the GLUT apps are simple, but that the behavior required
> to break the system is somewhat unusual.  The real hole in the system (as Stephen
> Baker pointer out) is when an app is dependent on particular maximum values
> from glGet*, like MAX_CLIP_PLANES or MAX_LIGHTS.  Most (all??) GLUT
> apps in the distribution just assume the OpenGL minimum values for these so
> they don't have a problem.

That's what I was fishing for. Thanks for clarifying.

-Paul

-- 
Paul T. Miller        | [EMAIL PROTECTED]
Principal Engineer    | Softimage Graphics and Effects Software Group
Avid Technology, Inc. | Opinions expressed here are my own.

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