http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=260

           Summary: the first sound that is played replaces all sounds in
                    the game until you restart
           Product: OHRRPGCE
           Version: 2006???? Ubersetzung
          Platform: All
               URL: http://www.castleparadox.com/ohr/viewtopic.php?t=4542
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: P3
         Component: backend:music_native
        AssignedTo: [email protected]
        ReportedBy: [EMAIL PROTECTED]
OtherBugsDependingO 255
             nThis:


beau_rl reports:
----------------
I am using the latest WIP version, and I am having trouble with using sounds.
Specifically, the problem is that the first sound that is played replaces all
sounds in the game until you restart. I read that this problem should have been
fixed. I even went into the Plotscript.hsd file and allowed "free sound" and
"load sound" and used those commands, but it still didn't work. I am out of
ideas.

What am I doing wrong? I have coded:

play sound (sfx:night,false,true)
stop sound (sfx:night)
...
play sound (sfx:boom,false, false)
stop sound

but the night sfx plays for both. I want my game to use sound effects like
Friend's 'Missing'. Thank you.


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