http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=260
------- Comment #1 from [EMAIL PROTECTED] 2006-11-14 11:18 ------- Hmm… first off, try exporting an HSI file from CUSTOM again — you might've forgot to re-export the HSI file after importing the Boom SFX. If that's not the problem, maybe you should try using the SFX number rather than sfx:<name>. I just took a look at one of my RPGs a second ago with a freshly-compiled O.H.R. and it worked fine. Taking a look at the script, I had: # Play some ambient background noise! :D play sound (8, true, false) Then when the Player activates a certain NPC, the NPC runs a script that turns off sound 8 (stop sound (8)) and plays a different sound (play sound (5, false, false)), then plays sound 8 again (see above). This is all I can think of right now. Hope you get it figured out! :) -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. _______________________________________________ ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
