http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=260





------- Comment #1 from [EMAIL PROTECTED]  2006-11-14 11:18 -------
  Hmm… first off, try exporting an HSI file from CUSTOM again — you
might've forgot to re-export the HSI file after importing the Boom SFX.

  If that's not the problem, maybe you should try using the SFX number rather
than sfx:<name>. I just took a look at one of my RPGs a second ago with a
freshly-compiled O.H.R. and it worked fine. Taking a look at the script, I had:

# Play some ambient background noise! :D
play sound (8, true, false)

  Then when the Player activates a certain NPC, the NPC runs a script that
turns off sound 8 (stop sound (8)) and plays a different sound (play sound (5,
false, false)), then plays sound 8 again (see above). This is all I can think
of right now. Hope you get it figured out! :)


-- 
Configure bugmail: 
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug, or are watching the assignee.

_______________________________________________
ohrrpgce mailing list
[email protected]
http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org

Reply via email to