teeemcee 2006-11-17 21:53:00 -0800 (Fri, 17 Nov 2006) 553 Implemented palette.bin When you load an RPG, the MAS file is converted to the new format. Allmodex and the backends use a RPGcolor(256) array to represent a palette Ditched a few instances of passing a buffer to allmodex palette functions.
It's not possible to import multiple master palettes yet - new menu in progress. Game respects genMasterPal though Also, game uses default master palette much closer to ohrrpgce.mas (which custom still uses) now And, fades are a little faster - much better under gfx_alleg where palette changes require a vsych --- U wip/allmodex.bas U wip/allmodex.bi U wip/cglobals.bi U wip/common.bas U wip/common.bi U wip/const.bi U wip/custom.bas U wip/drawing.bas U wip/game.bas U wip/gfx.bi U wip/gfx_alleg.bas U wip/gfx_fb.bas U wip/gglobals.bi U wip/menus.bas U wip/moresubs.bas U wip/yetmore.bas _______________________________________________ ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
