teeemcee
2006-11-17 21:53:00 -0800 (Fri, 17 Nov 2006)
553
Implemented palette.bin
When you load an RPG, the MAS file is converted to the new format. Allmodex and 
the backends use a RPGcolor(256) array to represent a palette
Ditched a few instances of passing a buffer to allmodex palette functions.

It's not possible to import multiple master palettes yet - new menu in 
progress. Game respects genMasterPal though

Also, game uses default master palette much closer to ohrrpgce.mas (which 
custom still uses) now
And, fades are a little faster - much better under gfx_alleg where palette 
changes require a vsych
---
U   wip/allmodex.bas
U   wip/allmodex.bi
U   wip/cglobals.bi
U   wip/common.bas
U   wip/common.bi
U   wip/const.bi
U   wip/custom.bas
U   wip/drawing.bas
U   wip/game.bas
U   wip/gfx.bi
U   wip/gfx_alleg.bas
U   wip/gfx_fb.bas
U   wip/gglobals.bi
U   wip/menus.bas
U   wip/moresubs.bas
U   wip/yetmore.bas

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