http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=30
[EMAIL PROTECTED] changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|weapon graphics are in the |weapon graphics are in the
|wrong place during |wrong place during
|"teleport" type attacker |"teleport" and "dash in"
|animations |type attacker animations
------- Comment #2 from [EMAIL PROTECTED] 2006-12-29 22:59 -------
Huh. Never actually mentioned that this affects dash-in type attacks too. The
trouble is, weapon position is pre-calculated when the attack animation is
generated, but hero position in these two movement types is determined by enemy
position and is determined durring the course of the animation-- so if the hand
and weapon line up-- it is just luck.
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