http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=30


[EMAIL PROTECTED] changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
            Summary|weapon graphics are in the  |weapon graphics are in the
                   |wrong place during          |wrong place during
                   |"teleport" type attacker    |"teleport" and "dash in"
                   |animations                  |type attacker animations




------- Comment #2 from [EMAIL PROTECTED]  2006-12-29 22:59 -------
Huh. Never actually mentioned that this affects dash-in type attacks too. The
trouble is, weapon position is pre-calculated when the attack animation is
generated, but hero position in these two movement types is determined by enemy
position and is determined durring the course of the animation-- so if the hand
and weapon line up-- it is just luck.


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