On Thu, Jan 18, 2007 at 08:00:00PM -0600, Kizul Emeraldfire wrote: > ********************* > > And now, for the description of a very bizzare and mysterious bug I > ran into concerning palettes in the Sprite Editor. This is also slightly > related to the above Cloned Post, as the screenshots are from it. > > Anyway, I was messing with with the sprites for the dice, and was > about to make the d4 when I thought * "Since I'm making the d4 yellow, I > don't want to make a separate palette just for it. Maybe if I took out > that one black color I was using for an outline, I can recolor the d6 and > have enough room for the five yellow colors! :D" (see FigA.bmp, attached) > > And that's what I did (see FigB.bmp, attached). You're probably > wondering what's so weird here. Well, upon scrolling up from Set 1 to Set > 0 (both using Palette 1, as shown), the palette for Set 0 changed back to > what it'd been BEFORE I'd modified it. Palette 1 was still modified when I > scrolled down to Set 1, though. Same palette. Different colors. I have no > idea how to report this bug, but, well * the screenshots show it. :/ > > So, I guess the question is * what the heck did I do, and how/why did > it do that? O.o If anyone could answer this question and/or my forum post, > I would be muchly thankful. :D
You are using a nightly WIP build, yes? You are probably seeing a known bug (which is my fault and which I am ashamed of) http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=267 If you can figure out steps to reproduce this bug consistently, it will help emmensely. This bug kept biting me when I was working on Plip Tamer, but I could never figure out exactly how to repeat it on purpose. --- Bob the Hamster _______________________________________________ ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org