james 2007-02-15 15:12:44 -0800 (Thu, 15 Feb 2007) 413 Implemented LoadTilemap to replace old xbload for the .T lump * Lots of related cleanup * map buffer no longer dynamically sized, now it is always big enough for max size 3-layer map * Fixed a nasty bug in game's layer implementation, causing out-of-range memory to be displayed as upper layer data when the map has an area larger than approx 103x103 * Bug 308 not fixed yet. definitely not a load problem. --- U wip/common.bas U wip/custom.bas U wip/flexmenu.bas U wip/game.bas U wip/loading.bas U wip/loading.bi U wip/makeedit.sh U wip/mapsubs.bas D wip/mapsubs.bi U wip/moresubs.bas U wip/udts.bi U wip/whatsnew.txt U wip/yetmore.bas U wip/yetmore2.bas
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