http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=313





------- Comment #3 from [EMAIL PROTECTED]  2007-02-17 21:53 -------
I just double checked.  Yes.  I'm using the latest nightly
(ohrrpgce-wip-fb-sdl.zip), and after experimenting some more, I think I have a
better understanding of the bug:

- Adding a new graphic set can erase palette zero
- If more than one graphic set uses a palette, and you change that palette, it
will only show the changes on the new sprite.
- If you DO NOT look at the graphic with the older palette before saving, then
the newer version of the palette entry will be saved.
- If you DO look at the older palette entry before saving, then it will save
that older palette entry.

So what had happened to me was:

- A new graphic was added which deleted palette 0.
- I looked at the new graphic, but didn't edit palette 0.
- I reload the game into custom.exe, and volia, now palette 0 is permanently
black.

So thankfully, I found a workaround and now understand the bug.


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