http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=314

           Summary: Crash when going through doors in fullscreen when using
                    music_native or music_native2 backends
           Product: OHRRPGCE
           Version: 20070??? Ubersetzung
          Platform: All
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: P3
         Component: backend:music_native
        AssignedTo: [email protected]
        ReportedBy: [EMAIL PROTECTED]
OtherBugsDependingO 255
             nThis:


Chaotix reports:

> When I was testing my game demo in FULL SCREEN ONLY I would walk to a 
> different
> are. and instead of going to the new area, it would cut my game off.

> Only in the stable version, or the SDL nightly would it not cut me off. (If it
> helps, it would also cut me off in these same areas in the default nightly, 
> but
> also in the other two sound version. 

So it crashes when going through doors when you are in fullscreen. Since this
does not happen in the music_sdl backend, I am guessing that this is either a
bug with starting the second song (similar to bug 298) or that it is caused by
the music thread conflicting with the graphics fade, or some such scary voodoo

I'm not sure which music format he was testing with. I mailed asking for
clarification

(bug 315 comes from the same message)


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