On 4/10/07, Bob the Hamster <[EMAIL PROTECTED]> wrote:
> On Mon, Apr 09, 2007 at 06:46:31PM -0400, Mike Caron wrote:
> > On 4/9/07, Bob the Hamster <[EMAIL PROTECTED]> wrote:
> > > On Mon, Apr 09, 2007 at 03:11:18PM -0700, [EMAIL PROTECTED] wrote:
> > > > pkmnfrk
> > > > 2007-04-09 15:11:18 -0700 (Mon, 09 Apr 2007)
> > > > 970
> > > > Audwrap/music_native works on linux
> > > >
> > > > There are secrets in this world, great mysteries that cannot, nay, must 
> > > > not be revealed to mortals, lest the great technogods be forced to 
> > > > cleanse the earth of our presence for fear of their position in the 
> > > > heavens...
> > > >
> > > > One of these mysteries is how I managed to get music_native to compile 
> > > > on linux. I fixed up audwrap, and managed to make it link to the OHR. I 
> > > > know not how, but I hope that it works for other people.
> > > >
> > > > You should grab the source for audiere, compile and install it. That 
> > > > requires libogg, libvorbis and libvorbisfile which I assume everyone 
> > > > already has. If not, pop over to http://vorbis.com to get them (I, 
> > > > again, grabbed the source and compiled them; libvorbisfile comes with 
> > > > libvorbis, it's not a seprate package).
> > > >
> > > > Other than that, just compile with ./makegame.sh fb native and 
> > > > ./makeedit.sh fb native, and you'll be fine.
> > > >
> > > > NOTE: Midi does not work yet. I wasted all weekend just geting the stub 
> > > > to compile. :(
> > > > ---
> > >
> > > I am able to compile and run, but when I do anything that would play
> > > music, it immediately crashes with a segmentation fault.
> >
> > Hmm, let me do some more thorough testing, then I'll see what I can find.
> >
> > I do know that if you import a sound into custom, it will play. Try
> > that, please.
>
> Ah, yes. Sounds work fine. Only music crashes.

So, is it a bug that custom with music_native segfaults whenever I try
to import sound effects into test.rpg (and certain other games only),
or is that known? Or am I wrong in assuming that when using
music_native under windows, I don't need to do anything new?

>
> > > I would like for music_native to be renamed music_audiere. Any thoughts?
> >
> > Well, I would agree, but it would be a misnomer, as audiere doesn't
> > have a lot to do with music (compared to what I'm in the process of
> > writing).
> >
> > I'm going to have it try ALSA (if I can figure out how), timidity++
> > (in server mode, for proper looping), and then timidity (any,
> > fallback) in that order for playing music. Really, music_native
> > represents the best idiom for that platform.
>
> music_timidiere?
>
> Honestly, the name doesn't matter a whole lot. I just like the idea of a
> name that hints about what library(s) it uses. IIRC, the reason for the
> original music_native's name was that it was supposed to depend on
> nothing but windows's build-in midi subsystem, hence the "native"
>
> ---
> Bob the Hamster
> _______________________________________________
> ohrrpgce mailing list
> ohrrpgce@lists.motherhamster.org
> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
>
_______________________________________________
ohrrpgce mailing list
ohrrpgce@lists.motherhamster.org
http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org

Reply via email to