On 4/10/07, Bob the Hamster <[EMAIL PROTECTED]> wrote: > On Mon, Apr 09, 2007 at 06:46:31PM -0400, Mike Caron wrote: > > On 4/9/07, Bob the Hamster <[EMAIL PROTECTED]> wrote: > > > On Mon, Apr 09, 2007 at 03:11:18PM -0700, [EMAIL PROTECTED] wrote: > > > > pkmnfrk > > > > 2007-04-09 15:11:18 -0700 (Mon, 09 Apr 2007) > > > > 970 > > > > Audwrap/music_native works on linux > > > > > > > > There are secrets in this world, great mysteries that cannot, nay, must > > > > not be revealed to mortals, lest the great technogods be forced to > > > > cleanse the earth of our presence for fear of their position in the > > > > heavens... > > > > > > > > One of these mysteries is how I managed to get music_native to compile > > > > on linux. I fixed up audwrap, and managed to make it link to the OHR. I > > > > know not how, but I hope that it works for other people. > > > > > > > > You should grab the source for audiere, compile and install it. That > > > > requires libogg, libvorbis and libvorbisfile which I assume everyone > > > > already has. If not, pop over to http://vorbis.com to get them (I, > > > > again, grabbed the source and compiled them; libvorbisfile comes with > > > > libvorbis, it's not a seprate package). > > > > > > > > Other than that, just compile with ./makegame.sh fb native and > > > > ./makeedit.sh fb native, and you'll be fine. > > > > > > > > NOTE: Midi does not work yet. I wasted all weekend just geting the stub > > > > to compile. :( > > > > --- > > > > > > I am able to compile and run, but when I do anything that would play > > > music, it immediately crashes with a segmentation fault. > > > > Hmm, let me do some more thorough testing, then I'll see what I can find. > > > > I do know that if you import a sound into custom, it will play. Try > > that, please. > > Ah, yes. Sounds work fine. Only music crashes.
So, is it a bug that custom with music_native segfaults whenever I try to import sound effects into test.rpg (and certain other games only), or is that known? Or am I wrong in assuming that when using music_native under windows, I don't need to do anything new? > > > > I would like for music_native to be renamed music_audiere. Any thoughts? > > > > Well, I would agree, but it would be a misnomer, as audiere doesn't > > have a lot to do with music (compared to what I'm in the process of > > writing). > > > > I'm going to have it try ALSA (if I can figure out how), timidity++ > > (in server mode, for proper looping), and then timidity (any, > > fallback) in that order for playing music. Really, music_native > > represents the best idiom for that platform. > > music_timidiere? > > Honestly, the name doesn't matter a whole lot. I just like the idea of a > name that hints about what library(s) it uses. IIRC, the reason for the > original music_native's name was that it was supposed to depend on > nothing but windows's build-in midi subsystem, hence the "native" > > --- > Bob the Hamster > _______________________________________________ > ohrrpgce mailing list > ohrrpgce@lists.motherhamster.org > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > _______________________________________________ ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org