http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=362
Summary: "For/Do" and "While" scripts failing to cease when
leaving map
Product: OHRRPGCE
Version: 20060803 Hasta-la-qb+
Platform: PC
OS/Version: Windows XP
Status: NEW
Severity: normal
Priority: P3
Component: Plotscripts
AssignedTo: [email protected]
ReportedBy: [EMAIL PROTECTED]
Upon using a conditional that perpetually writes a new maptile every couple
ticks, I have found that the script ceases to stop until the new condition is
met, even when the player changes maps. This, in turn, writes new tiles in the
same spot on EVERY map until the conditional changes.
In this case, while Tag 426 remains OFF, an autorun script on Map 45 writes an
animating maptile to position (26,10) and an oscillating set of nonanimating
tiles to (27,10) (using the "for/do" command, and at one time, the "while/do"
command) to simulate extensive animation. However, when I go to any other map
(not triggered by the same autorun script), the tile at that same position on
the new map gets rewritten (with animating tile #204), as if the script was
triggered there, too. This condition continues until Tag 426 turns ON.
At first it only wrote the naturally animated maptile to every new map I
entered, but upon the last test, it also wrote the "oscillating" series of
maptiles (#93-98).
I'm reluctant to call this a major bug, but it is an incredibly annoying one.
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