http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=364
------- Comment #4 from [EMAIL PROTECTED] 2007-04-19 08:50 ------- Created an attachment (id=102) --> (http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/attachment.cgi?id=102&action=view) A (potential) test case for this bug I cannot reproduce this bug. In the included RPG, talking to the green NPC will cause a long sound to be played (a click track with 10 measures @ 120 bpm), while talking to the red NPC will cause a short(er) sound to be played (8 measures @ 240 bpm). If you talk to one after the other, both sounds will play at the same time. When played under music_native2, it worked fine. In music_native, I was unable to play either after playing it once, but that's an unrelated issue I'll deal with shortly. -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. _______________________________________________ ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
