http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=364





------- Comment #4 from [EMAIL PROTECTED]  2007-04-19 08:50 -------
Created an attachment (id=102)
 --> 
(http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/attachment.cgi?id=102&action=view)
A (potential) test case for this bug

I cannot reproduce this bug.

In the included RPG, talking to the green NPC will cause a long sound to be
played (a click track with 10 measures @ 120 bpm), while talking to the red NPC
will cause a short(er) sound to be played (8 measures @ 240 bpm). If you talk
to one after the other, both sounds will play at the same time.

When played under music_native2, it worked fine. In music_native, I was unable
to play either after playing it once, but that's an unrelated issue I'll deal
with shortly.


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