http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=368
Summary: Request for blocking calls to Walk NPC
Product: OHRRPGCE
Version: N/A
Platform: PC
OS/Version: Windows XP
Status: NEW
Severity: feature request
Priority: P5
Component: Plotscripts
AssignedTo: [email protected]
ReportedBy: [EMAIL PROTECTED]
>From the FAQ:
>walk NPC(5)
>wait for NPC
>You might assume that this will wait for the last NPC moved. [Instead it waits
>for NPC 0].
Recalling what a pain it was to wait for an NPC when using the RPG Maker, I was
wondering if the walk() calls might be extended with a flag which causes one's
script to wait for that NPC. For example:
walk NPC(5, right, 6, true) = walk NPC 5 to the right 6 steps and wait
Please forgive me if this issue has been raised before, but I feel that merging
the WAIT into the WALK makes scripts less error-prone.
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