http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=368

           Summary: Request for blocking calls to Walk NPC
           Product: OHRRPGCE
           Version: N/A
          Platform: PC
        OS/Version: Windows XP
            Status: NEW
          Severity: feature request
          Priority: P5
         Component: Plotscripts
        AssignedTo: [email protected]
        ReportedBy: [EMAIL PROTECTED]


>From the FAQ:
>walk NPC(5)
>wait for NPC
>You might assume that this will wait for the last NPC moved. [Instead it waits 
>for NPC 0].

Recalling what a pain it was to wait for an NPC when using the RPG Maker, I was
wondering if the walk() calls might be extended with a flag which causes one's
script to wait for that NPC. For example:

walk NPC(5, right, 6, true) = walk NPC 5 to the right 6 steps and wait

Please forgive me if this issue has been raised before, but I feel that merging
the WAIT into the WALK makes scripts less error-prone.


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