http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=322





------- Comment #1 from [EMAIL PROTECTED]  2007-05-29 22:12 -------
I've had a look at this and submitted a partial fix, which uses the same
layering in and out of battle.
However, the sort algorithm used to layer sprites in battle is a badly chosen
one. The relative layering of 2 sprites depends not only on their y, height,
and initial unsorted order, but also on all the other sprites in the scene. If
y+h is equal for two overlapping sprites, which one is drawn on top is
indeterminate: they could be drawn different in and out of battle because of
the addition of the heroes, and they could change while both enemies are
stationary as other stuff moves around.
I think it'd be best just to change the sort.


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