http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=322
------- Comment #1 from [EMAIL PROTECTED] 2007-05-29 22:12 ------- I've had a look at this and submitted a partial fix, which uses the same layering in and out of battle. However, the sort algorithm used to layer sprites in battle is a badly chosen one. The relative layering of 2 sprites depends not only on their y, height, and initial unsorted order, but also on all the other sprites in the scene. If y+h is equal for two overlapping sprites, which one is drawn on top is indeterminate: they could be drawn different in and out of battle because of the addition of the heroes, and they could change while both enemies are stationary as other stuff moves around. I think it'd be best just to change the sort. -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. _______________________________________________ ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
