I'd agree with that. In fact we could convert the wavs to ogg, too, to save space and simplify matters. Hmm, I wonder if we could solve the occasional midi issues with a conversion, too?
MP3->WAV is already kind of what happens (or should happen) when the MP3 is played back. And what has to happen to play any mp3. I believe our slightly-older version of SDL_mixer uses SMPEG to convert the MP3 to wave data in memory so it can mix it with the other sources. I don't think we should be forced to be backwards-compatible with nightlies, either, otherwise what's the point of not calling them releases? They are unstable, and subject to change. If we decide we can't (or shouldn't) support some sound formats, then that's just tough. But then I am 2 versions of FB out of date, and god-knows-how-many revisions of OHR. I think I have some free time scheduled for December, as long as nothing overruns. Simon On 7/24/07, S'orlok Reaves <[EMAIL PROTECTED]> wrote: > > Here's my 1.8 cents (exchange rates sap me dry... but > anyways.) > > Remember what you all are here for: programming games. > The average home-brew developer won't care if you > import everything into, say, bp3 (BAM-p-3... shudder) > so long as it works for him. Same with graphics (i.e., > Mode-X). He JUST wants to make games, with no > DETECTABLE loss in the graphics/sounds he imports. > > So, if I were you, I'd make it easier on yourselves > and support only OGG, with the run-time conversion of > MP3->OGG as James/Keith suggested. > > Best of luck! > (-> sR > PS: You also catch conversion bugs earlier in the > pipeline. (The developer complains "conversion doesn't > work", rather than the player complaining "this sounds > terrible.") > > > > > --- [EMAIL PROTECTED] wrote: > > > > http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=372 > > > > > > > > > > > > ------- Comment #29 from [EMAIL PROTECTED] > > 2007-07-23 15:19 ------- > > (In reply to comment #28) > > > Um, we wouldn't transcode them on import. That > > would be stupid. We would do it > > > at run time, where the impact is less. > > > > > > > Import-time transcoding from MP3->OGG makes sense. > > > > Run time transcoding from MP3->WAV might work, but > > could be a performance > > problem. > > > > I actually like the idea that Keith Gable just > > suggested. At import-time, > > detect whether the external tools for MP3->OGG > > conversion are available. If so, > > transcode, if not, disallow MP3 import with an error > > message explaining that > > you need to install the external converters. This is > > my favorite idea so far. > > > > > > -- > > Configure bugmail: > > > http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email > > ------- You are receiving this mail because: ------- > > You are the assignee for the bug, or are watching > > the assignee. > > > > _______________________________________________ > > Ohrrpgce mailing list > > [email protected] > > > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > > > > > > > ____________________________________________________________________________________ > Be a better Heartthrob. Get better relationship answers from someone who > knows. Yahoo! Answers - Check it out. > http://answers.yahoo.com/dir/?link=list&sid=396545433 > _______________________________________________ > Ohrrpgce mailing list > [email protected] > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
