On 7/26/07, Ralph Versteegen <[EMAIL PROTECTED]> wrote:
> On 7/26/07, [EMAIL PROTECTED]
> <[EMAIL PROTECTED]> wrote:
> > teeemcee
> > 2007-07-26 02:36:06 -0700 (Thu, 26 Jul 2007)
> > 390
> > SDL_mixer.dll 1.2.8 compiled with libmad instead of SMPEG, weird frequency 
> > MP3 files play just the same as OGG files
> >
> > But since MP3 are now never played, I could compile a very with no MP3 
> > support at all to reduce the size a bit. 660kb is awfully large, but its 
> > smaller than the SMPEG version.
> >
> > I'm not aware what version of SDL_Mixer Simon uploaded - maybe there are 
> > some hidden bug fixes?
> > ---
> > U   wip/SDL_mixer.dll
> >
>
> While it may appear that James jumped the gun on libmad (wow, that was
> a lot of work on his part), infact it took me 3 days of tweaking
> configure, libtool and makefile scripts and environmental variables to
> get SDL_Mixer and all its dependencies to compile and link to a stand
> alone dll in Msys/Mingw (I didn't want to attempt to cross compile
> from linux - but then I wouldn't have run into all those msys/libtool
> bugs). From this experience, I learnt libtool isn't much use (at least
> not on msys) - in the end I had to call gcc manually because libtool
> disobeyed its own settings.
>
> TMC
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>
I originally included a slightly older version (1.2.6 I think) because
at that time the binary distribution was statically-linked with libogg
and smpeg. Upgrading to 1.2.7 meant that the ogg DLLs and the mpeg
library needed to be included separately, and they were quite big.
Also, it crashed, I seem to remember. I think the import might not
quite have matched the later DLL.

MP3s will still be played in those games that already include them.
It's only on import that we convert them (yes?). It depends if we want
to force authors to reimport or if we want to preserve
back-compatibility with unstable releases.

Simon
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