http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=435


[EMAIL PROTECTED] changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|                            |INVALID




------- Comment #2 from [EMAIL PROTECTED]  2007-08-20 16:05 -------
This has already been fixed. This has nothing to do with scripts whatsoever.

Late last night, I made a minor change to custom, but forgot to make the
corresponding change to game.
------------------------------------------------------------------------
r1309 | james | 2007-08-19 14:58:18 -0700 (Sun, 19 Aug 2007) | 3 lines

Allocate the doors and doorlinks in a way that works in all versions
of freebasic from 0.15 to 0.18.1 inclusive
------------------------------------------------------------------------

Then the 2007-08-19 nightly builds ran, resuling in crashy versions of
game.exe. A few hours later, TeeEmCee noticed my goof, and fixed it:

------------------------------------------------------------------------
r1311 | teeemcee | 2007-08-20 03:22:04 -0700 (Mon, 20 Aug 2007) | 1 line

Change door & doorlinks allocating in Game too, to not segfault (r1309)
------------------------------------------------------------------------

So this bug will be gone in tonight's nightly builds


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