http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=441





------- Comment #3 from [EMAIL PROTECTED]  2007-08-23 14:04 -------
I think this kind of uncertainty is why these status effects were never
implemented in the first place. There are a lot of cases for reflect:

1. No Reflect caster -> Reflect enemy
2. Rf caster -> Rf enemy
3. Rf caster -> self
4. Rf caster -> Rf ally (with NR enemy)
5. Rf caster -> Rf ally (with Rf enemy)
6. Rf caster -> Rf ally (with no targetable enemy)
7. NR caster -> Rf ally (with NR enemy)
8. NR caster -> Rf ally (with Rf enemy)
9. NR caster -> Rf ally (with no targetable enemy)

I might be missing some still. That's a lot of cases. What happens in each of
those cases? What's the UI if we're letting the user decide? This is a
deceptively complicated feature :(


-- 
Configure bugmail: 
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug, or are watching the assignee.

_______________________________________________
Ohrrpgce mailing list
[email protected]
http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org

Reply via email to